loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Authors: Anthony Basille 1 ; Élise Lavoué 1 and Audrey Serna 2

Affiliations: 1 University of Lyon, University Jean Moulin Lyon 3, Iaelyon School of Management, CNRS, LIRIS, UMR5205, F-69621, Lyon, France ; 2 Univ. Lyon, INSA Lyon, CNRS, UCBL, LIRIS, UMR5205, F-69621 Villeurbanne, France

Keyword(s): Serious Game, Social Presence, Collaborative Processes, Viewpoint, Soft Skills.

Abstract: Collaborative serious games have proven to be effective learning environments to enhance the development of learners’ soft skills, such as collaboration, negotiation and cooperation. To be effective, such role paying games should provide genuine interactions. However, little is known on how design choices, such as the viewpoint (either first or third person perspective), impact collaborative processes and learners’ perception of their partners. This paper reports an exploratory study on the impact of the viewpoint on the sense of social presence, and on collaborative processes that emerge from learners’ interactions in a collaborative serious game dedicated to soft skills training. To address this issue, learners played in either first-person or third-person perspective during a session of two games. Our results show that the first-person view allowed for a higher sense of social presence and increased information sharing. This seems to be mainly due to the knowledge asymmetry caused by the affordances of the environment, in other words design choices. These results can be applied in the design of collaborative serious games that support social interactions and collaborative skills training. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 18.225.56.79

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Basille, A.; Lavoué, É. and Serna, A. (2022). Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game. In Proceedings of the 14th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-562-3; ISSN 2184-5026, SciTePress, pages 614-621. DOI: 10.5220/0011046400003182

@conference{csedu22,
author={Anthony Basille. and Élise Lavoué. and Audrey Serna.},
title={Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game},
booktitle={Proceedings of the 14th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2022},
pages={614-621},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011046400003182},
isbn={978-989-758-562-3},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 14th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game
SN - 978-989-758-562-3
IS - 2184-5026
AU - Basille, A.
AU - Lavoué, É.
AU - Serna, A.
PY - 2022
SP - 614
EP - 621
DO - 10.5220/0011046400003182
PB - SciTePress