loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Denis Pitzalis 1 ; Christian Lahanier 1 ; Genevieve Aitken 1 ; Ruven Pillay 1 ; Karina Rodriguez-Echavarria 2 and David B. Arnold 2

Affiliations: 1 Centre de Recherche et de Restauration des Musées de France, France ; 2 University of Brighton, United Kingdom

Keyword(s): Interactive Environments, Real-time Graphics, Graphics Application Pipeline, Technology in Museums.

Related Ontology Subjects/Areas/Topics: Advanced User Interfaces ; Augmented, Mixed and Virtual Environments ; Computer Vision, Visualization and Computer Graphics ; Interactive Environments

Abstract: Information and multimedia, such as images or 3D models, stored in databases are very important to preserve the information about historical artefacts and works of art. Nevertheless, the potential of digital content in databases is not fully exploited until it is used to create interactive ways to communicate to non CH specialist the significance that these objects have. 3D virtual environments are a suitable mechanism for giving context to, otherwise isolated, pieces of information. To achieve this, different techniques for 3D acquisition, integration and visualisation must work together in order to create 3D interactive virtual environments which are engaging and accessible for the visitors of a museum. In this paper we will describe the state of the art of the techniques for achieving this type of environments within the partners of the EPOCH Network of Excellence.

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 18.221.90.184

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Pitzalis, D.; Lahanier, C.; Aitken, G.; Pillay, R.; Rodriguez-Echavarria, K. and B. Arnold, D. (2007). 3D TECHNIQUES TO CREATE INTERACTIVE VIRTUAL MUSEUMS: THE STATE OF THE ART IN THE EPOCH NOE. In Proceedings of the Second International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2007) - Volume 1: GRAPP; ISBN 978-972-8865-72-6; ISSN 2184-4321, SciTePress, pages 197-203. DOI: 10.5220/0002085201970203

@conference{grapp07,
author={Denis Pitzalis. and Christian Lahanier. and Genevieve Aitken. and Ruven Pillay. and Karina Rodriguez{-}Echavarria. and David {B. Arnold}.},
title={3D TECHNIQUES TO CREATE INTERACTIVE VIRTUAL MUSEUMS: THE STATE OF THE ART IN THE EPOCH NOE},
booktitle={Proceedings of the Second International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2007) - Volume 1: GRAPP},
year={2007},
pages={197-203},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002085201970203},
isbn={978-972-8865-72-6},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the Second International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2007) - Volume 1: GRAPP
TI - 3D TECHNIQUES TO CREATE INTERACTIVE VIRTUAL MUSEUMS: THE STATE OF THE ART IN THE EPOCH NOE
SN - 978-972-8865-72-6
IS - 2184-4321
AU - Pitzalis, D.
AU - Lahanier, C.
AU - Aitken, G.
AU - Pillay, R.
AU - Rodriguez-Echavarria, K.
AU - B. Arnold, D.
PY - 2007
SP - 197
EP - 203
DO - 10.5220/0002085201970203
PB - SciTePress