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Authors: G. Ushaw ; W. Blewitt and G. Morgan

Affiliation: Newcastle University, United Kingdom

Keyword(s): Software Engineering, Project Based Learning, Engineering Education.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; Learning/Teaching Methodologies and Assessment ; Project Based Learning and Engineering Education

Abstract: A case study of a computer games engineering course is presented. The course has been designed with close input from industry and is achieving a high rate of success in the number of graduates being recruited by the target industry. The organisers of the course have extensive experience in both the software engineering industry, and in delivering academic teaching. These experiences are combined so that commercial software development practices, technologies and philosophies are adopted throughout the delivery of the academic course. The paper discusses the specifics of how and why this was achieved, and uses the Game Engineering course as an exemplar for encouraging the adoption of commercially inspired techniques within the teaching of software engineering and computer science more generally.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Ushaw, G.; Blewitt, W. and Morgan, G. (2014). Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree. In Proceedings of the 6th International Conference on Computer Supported Education - Volume 3: CSEDU; ISBN 978-989-758-021-5; ISSN 2184-5026, SciTePress, pages 95-102. DOI: 10.5220/0004765700950102

@conference{csedu14,
author={G. Ushaw. and W. Blewitt. and G. Morgan.},
title={Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree},
booktitle={Proceedings of the 6th International Conference on Computer Supported Education - Volume 3: CSEDU},
year={2014},
pages={95-102},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004765700950102},
isbn={978-989-758-021-5},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 6th International Conference on Computer Supported Education - Volume 3: CSEDU
TI - Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree
SN - 978-989-758-021-5
IS - 2184-5026
AU - Ushaw, G.
AU - Blewitt, W.
AU - Morgan, G.
PY - 2014
SP - 95
EP - 102
DO - 10.5220/0004765700950102
PB - SciTePress