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Authors: Jacqueline Krebs and Klaus P. Jantke

Affiliation: Fraunhofer Institute for Digital Media Technology, Germany

Keyword(s): Game-based Learning, Serious Games, Instructional Design, Pedagogical Patterns, Critical Thinking, Argumentation Maps, Storyboarding.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence and Decision Support Systems ; Authoring Tools and Content Development ; Computer-Supported Education ; e-Learning ; Enterprise Information Systems ; Higher Order Thinking Skills ; Immersive Learning ; Information Technologies Supporting Learning ; Intelligent Tutoring Systems ; Learning/Teaching Methodologies and Assessment ; Pedagogy Enhancement with e-Learning

Abstract: Although play does undoubtedly take a significant place in the development of human individuals and animals allowing for a manifold of risk-free exploration and experiment, contemporary serious games largely fail in meeting the high expectations of game-based learning. Educators know how to teach. Moreover, they know how to set up conditions, including approaches to playful education, in which learners can actively engage. In particular, experienced educators know how to adapt to a particular learner's needs, wishes and desires. But digital games including those named serious are computer programs. They do not know about didactics. There is a need for methods and technologies suitable to bring educational principles and pedagogical patterns into digital systems intended to enhance learning. The authors advocate the method of storyboarding and the technology of storyboard interpretation to wrap educational theory into e-learning systems, in general, and into serious games, in particular. Some comprehensive case study demonstrates the feasibility of this approach. (More)

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Paper citation in several formats:
Krebs, J. and P. Jantke, K. (2014). Methods and Technologies for Wrapping - Educational Theory into Serious Games. In Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-020-8; ISSN 2184-5026, SciTePress, pages 497-502. DOI: 10.5220/0004955104970502

@conference{csedu14,
author={Jacqueline Krebs. and Klaus {P. Jantke}.},
title={Methods and Technologies for Wrapping - Educational Theory into Serious Games},
booktitle={Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2014},
pages={497-502},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004955104970502},
isbn={978-989-758-020-8},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Methods and Technologies for Wrapping - Educational Theory into Serious Games
SN - 978-989-758-020-8
IS - 2184-5026
AU - Krebs, J.
AU - P. Jantke, K.
PY - 2014
SP - 497
EP - 502
DO - 10.5220/0004955104970502
PB - SciTePress