Authors:
Satoru Fujitani
1
;
Tadayuki Kishimoto
2
and
Kumiko Iwazaki
3
Affiliations:
1
Faculty of Business Administraion, Mejiro University, Japan
;
2
Faculty of Human Development, University of Toyama, Japan
;
3
The College of Contemporary Society and Culture, Kinjo Gakuin University, Japan
Keyword(s):
Virtual learning community, Emerging science and technology, Expansive learning activities.
Related
Ontology
Subjects/Areas/Topics:
Case-Studies and Applications
;
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Information Technologies Supporting Learning
;
Instructional Design
;
Learning/Teaching Methodologies and Assessment
;
Virtual Learning Environments
Abstract:
The authors have worked with developing and evaluating educational programs dealing with emerging scientific and technological. The programs promote collaborative learning activities that research and examine emerging science and technology through interfacing between middle and high school students with volunteers via websites. Upon abstracting empirical knowledge from the actual experiences of high school club activities and evaluating the effectiveness of the information system, the learners took the initiative in uploading what they had learned from their club activities to the websites, received necessary information from the explanations and queries of the waiting online volunteers, and were ultimately able to translate that into such activities as presentations on that basis.