Authors:
Shaikah Bakerman
;
Rufino R. Ansara
and
Chris Joslin
Affiliation:
Carleton University, Canada
Keyword(s):
Sketch-based Modeling, 3D Geometry, Topology.
Related
Ontology
Subjects/Areas/Topics:
Applications
;
Computer Vision, Visualization and Computer Graphics
;
Geometric Computing
;
Geometry and Modeling
;
Image-Based Modeling
;
Modeling and Algorithms
;
Pattern Recognition
;
Scene and Object Modeling
;
Software Engineering
Abstract:
3D character modeling, a vital part in film and video game production, is a process that starts by blocking
out the basic geometry of a character, which is then transformed into a detailed mesh. This process can be a
long and daunting task to novice modelers. To facilitate this process, we developed a sketch-based modeling
system that constructs the basic 3D geometry of a human character based on a single front-view sketch and
minimal user interaction. The objective of this system is to help novice 3D artists by automating the initial
phase of the modeling process with an intuitive user interface, and to construct a mesh that conforms to
common modeling techniques. We conducted a user study to evaluate the system’s user interface and
produced mesh. Results show that our interface is intuitive, easy to use and produces accurate meshes that
can facilitate the modeling process. Moreover, the processing time of our system is faster than the average
time it takes artists to manually const
ruct a similar mesh.
(More)