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Authors: Shaikah Bakerman ; Rufino R. Ansara and Chris Joslin

Affiliation: Carleton University, Canada

Keyword(s): Sketch-based Modeling, 3D Geometry, Topology.

Related Ontology Subjects/Areas/Topics: Applications ; Computer Vision, Visualization and Computer Graphics ; Geometric Computing ; Geometry and Modeling ; Image-Based Modeling ; Modeling and Algorithms ; Pattern Recognition ; Scene and Object Modeling ; Software Engineering

Abstract: 3D character modeling, a vital part in film and video game production, is a process that starts by blocking out the basic geometry of a character, which is then transformed into a detailed mesh. This process can be a long and daunting task to novice modelers. To facilitate this process, we developed a sketch-based modeling system that constructs the basic 3D geometry of a human character based on a single front-view sketch and minimal user interaction. The objective of this system is to help novice 3D artists by automating the initial phase of the modeling process with an intuitive user interface, and to construct a mesh that conforms to common modeling techniques. We conducted a user study to evaluate the system’s user interface and produced mesh. Results show that our interface is intuitive, easy to use and produces accurate meshes that can facilitate the modeling process. Moreover, the processing time of our system is faster than the average time it takes artists to manually const ruct a similar mesh. (More)

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Paper citation in several formats:
Bakerman, S.; R. Ansara, R. and Joslin, C. (2018). Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch. In Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - GRAPP; ISBN 978-989-758-287-5; ISSN 2184-4321, SciTePress, pages 248-255. DOI: 10.5220/0006623702480255

@conference{grapp18,
author={Shaikah Bakerman. and Rufino {R. Ansara}. and Chris Joslin.},
title={Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch},
booktitle={Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - GRAPP},
year={2018},
pages={248-255},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006623702480255},
isbn={978-989-758-287-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - GRAPP
TI - Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch
SN - 978-989-758-287-5
IS - 2184-4321
AU - Bakerman, S.
AU - R. Ansara, R.
AU - Joslin, C.
PY - 2018
SP - 248
EP - 255
DO - 10.5220/0006623702480255
PB - SciTePress