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Authors: Iordanis Evangelou ; Anastasios Gkaravelis and Georgios Papaioannou

Affiliation: Department of Informatics, Athens University of Economics and Business, Athens, Greece

Keyword(s): Virtual Reality, Ray Casting, Volume Graphics.

Abstract: The advent of consumer-grade, low-power, untethered virtual reality devices has spurred the creation of numerous applications, with important implications to training, socialisation, education and entertainment. However, such devices are typically based on modified mobile architectures and processing units, offering limited capabilities in terms of geometry and shading throughput, compared to their desktop counterparts. In this work we provide insights on how to implement two combined and particularly challenging tasks on such a platform, those of real-time volume editing and physically-based rendering. We implement and showcase our techniques in the context of a virtual sculpting edutainment application, intended for mass deployment at a virtual reality exhibition centre.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Evangelou, I.; Gkaravelis, A. and Papaioannou, G. (2023). Real-Time Volume Editing on Low-Power Virtual Reality Devices. In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - GRAPP; ISBN 978-989-758-634-7; ISSN 2184-4321, SciTePress, pages 110-118. DOI: 10.5220/0011779600003417

@conference{grapp23,
author={Iordanis Evangelou. and Anastasios Gkaravelis. and Georgios Papaioannou.},
title={Real-Time Volume Editing on Low-Power Virtual Reality Devices},
booktitle={Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - GRAPP},
year={2023},
pages={110-118},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011779600003417},
isbn={978-989-758-634-7},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - GRAPP
TI - Real-Time Volume Editing on Low-Power Virtual Reality Devices
SN - 978-989-758-634-7
IS - 2184-4321
AU - Evangelou, I.
AU - Gkaravelis, A.
AU - Papaioannou, G.
PY - 2023
SP - 110
EP - 118
DO - 10.5220/0011779600003417
PB - SciTePress