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Active Problem-based Learning for Engineering Higher Education

Topics: Active Learning; Blended Learning; eLearning Case Studies; e-Learning Platforms, Portals; Game-Based and Simulation-Based Learning; Gamification for Learning; Higher Order Thinking Skills; Instructional Design; Project Based Learning and Engineering Education; Tools for Educational Communication and Collaboration

Authors: Hariklia Tsalapatas 1 ; Carlos Vaz de Carvalho 2 ; Olivier Heidmann 1 and Elias Houstis 1

Affiliations: 1 Institute University of Thessaly, Argonafton & Filellinon, 38221 Volos and Greece ; 2 Porto Polytechnic, Rua Dr. Doberto Frias 712, 4200465 Porto and Portugal

Keyword(s): Active Learning, Problem-based Learning, Digital Laboratories, Simulations, Learning Games, Engineering Higher Education, Modernization, Labour Market.

Related Ontology Subjects/Areas/Topics: Active Learning ; Blended Learning ; Computer-Supported Education ; e-Learning ; e-Learning Platforms ; Game-Based and Simulation-Based Learning ; Higher Order Thinking Skills ; Information Technologies Supporting Learning ; Instructional Design ; Learning/Teaching Methodologies and Assessment ; Pattern Recognition ; Project Based Learning and Engineering Education ; Simulation and Modeling ; Simulation Tools and Platforms ; Theory and Methods

Abstract: The engineering sector today faces a shortage of technical personnel as a result of fast evolving technologies in innovation related sectors expected to drive economic growth. Engineering higher education is in need of modernization in order to link student skills to labour market needs. Skills necessary for supporting economic growth include both a sound theoretical background as well as transversal competencies such as problem-solving capacity, creativity, and analytical thinking. This work presents a problem-based learning framework that aims to more effectively develop students for transitioning into the world of work. This is pursued through active educational approaches supported by digital learning services that promote collaboration, innovative mindsets, autonomous, and self-relying work. The proposed platform facilitates learning experiences that integrate simulations and serious games linked to real world challenges in the context of wider, blended learning practices. The f ramework is being developed by a network of European and South Asian universities with the objective of integrating needs from diverse cultural, economic, and educational environments resulting into an educational platform with international relevance. (More)

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Paper citation in several formats:
Tsalapatas, H.; Vaz de Carvalho, C.; Heidmann, O. and Houstis, E. (2019). Active Problem-based Learning for Engineering Higher Education. In Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-367-4; ISSN 2184-5026, SciTePress, pages 347-351. DOI: 10.5220/0007720403470351

@conference{csedu19,
author={Hariklia Tsalapatas. and Carlos {Vaz de Carvalho}. and Olivier Heidmann. and Elias Houstis.},
title={Active Problem-based Learning for Engineering Higher Education},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2019},
pages={347-351},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007720403470351},
isbn={978-989-758-367-4},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Active Problem-based Learning for Engineering Higher Education
SN - 978-989-758-367-4
IS - 2184-5026
AU - Tsalapatas, H.
AU - Vaz de Carvalho, C.
AU - Heidmann, O.
AU - Houstis, E.
PY - 2019
SP - 347
EP - 351
DO - 10.5220/0007720403470351
PB - SciTePress