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Authors: Paulina Adamczyk 1 ; 2 ; Sylwia Marek 1 ; 2 ; Ryszard Pr˛ecikowski 1 ; 2 ; Maciej Kuś 1 ; 2 ; Michał Grzeszczyk 1 ; 3 ; Maciej Malawski 1 ; 2 and Aneta Lisowska 1 ; 4

Affiliations: 1 Sano Centre for Computational Medicine, Krakow, Poland ; 2 AGH University of Science and Technology, Krakow, Poland ; 3 Warsaw University of Technology, Warsaw, Poland ; 4 Poznan University of Technology, Poznan, Poland

Keyword(s): User Interface Design, Gamification, Personalisation, mHealth, Survey, Patient Reported Outcome (PRO).

Abstract: To monitor patients’ well-being and evaluate the efficacy of digital health intervention, patients are required to regularly respond to standardised surveys. Responding to a large number of questionnaires is effortful and may discourage mHealth app users from engaging with the intervention. Gamification might reduce the burden of self-reporting. However, researchers have adopted various approaches to the personalisation of gamification design: ranking of game elements by the user, Hexad Gamification User Types classification (G) and selection of preferred design mockups (MU) . In this paper we report on a small population study involving 54 healthy participants aged 17 to 60, and investigate if these alternative approaches lead to the same design choices. We find that different evaluation approaches lead to different choices of gamification elements. We suggest to use game element ranking in combination with mockup selection. Hexad player classification might be less useful in the co ntext of mHealth applications design. (More)

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Paper citation in several formats:
Adamczyk, P.; Marek, S.; Pr˛ecikowski, R.; Kuś, M.; Grzeszczyk, M.; Malawski, M. and Lisowska, A. (2023). Designing Personalised Gamification of mHealth Survey Applications. In Proceedings of the 16th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2023) - HEALTHINF; ISBN 978-989-758-631-6; ISSN 2184-4305, SciTePress, pages 224-231. DOI: 10.5220/0011603800003414

@conference{healthinf23,
author={Paulina Adamczyk. and Sylwia Marek. and Ryszard Pr˛ecikowski. and Maciej Kuś. and Michał Grzeszczyk. and Maciej Malawski. and Aneta Lisowska.},
title={Designing Personalised Gamification of mHealth Survey Applications},
booktitle={Proceedings of the 16th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2023) - HEALTHINF},
year={2023},
pages={224-231},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011603800003414},
isbn={978-989-758-631-6},
issn={2184-4305},
}

TY - CONF

JO - Proceedings of the 16th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2023) - HEALTHINF
TI - Designing Personalised Gamification of mHealth Survey Applications
SN - 978-989-758-631-6
IS - 2184-4305
AU - Adamczyk, P.
AU - Marek, S.
AU - Pr˛ecikowski, R.
AU - Kuś, M.
AU - Grzeszczyk, M.
AU - Malawski, M.
AU - Lisowska, A.
PY - 2023
SP - 224
EP - 231
DO - 10.5220/0011603800003414
PB - SciTePress