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Authors: P. Pernelle 1 ; T. Carron 2 ; S. Talbot 3 and D. Wayntal 3

Affiliations: 1 University of Lyon 1, F-69221 Villeurbanne, France ; 2 LIP6, Sorbonne University, CNRS, F-75005 Paris, France ; 3 University of Savoie Mont Blanc, F-73000 Chambery, France

Keyword(s): Collaborative RPG Serious Game, Fast Gamification, Remote Class, Distance Learning.

Abstract: Serious Games are considered as effective incentive tools for academic training. However, it remains a difficult challenge to use and generalize in university degrees. This paper aims at presenting a hybrid fast gamification approach for different training modules in order to improve the motivation context and involve non-game-specialist teachers. Thus, in various experiments, we have been able to show that a serious game with a unique and same storyboard increases motivation even in different formations. In the first part, we present the game scenario modeling. Then, in a second part, we detail integration mechanisms of several training modules into this scenario. Finally, in a third part, we present the experiments carried out and the results obtained from this approach used in distance learning, during the COVID-19 crisis.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Pernelle, P.; Carron, T.; Talbot, S. and Wayntal, D. (2021). Fast Gamification Approach: Increase of the Motivation in Remote Classes. In Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-502-9; ISSN 2184-5026, SciTePress, pages 282-287. DOI: 10.5220/0010461702820287

@conference{csedu21,
author={P. Pernelle. and T. Carron. and S. Talbot. and D. Wayntal.},
title={Fast Gamification Approach: Increase of the Motivation in Remote Classes},
booktitle={Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2021},
pages={282-287},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010461702820287},
isbn={978-989-758-502-9},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Fast Gamification Approach: Increase of the Motivation in Remote Classes
SN - 978-989-758-502-9
IS - 2184-5026
AU - Pernelle, P.
AU - Carron, T.
AU - Talbot, S.
AU - Wayntal, D.
PY - 2021
SP - 282
EP - 287
DO - 10.5220/0010461702820287
PB - SciTePress