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Authors: Francisco Ramos ; Jesus Gumbau and Miguel Chover

Affiliation: University Jaume I of Castellon, Spain

Keyword(s): Real-time Rendering, Multiresolution Model, Level of Detail, Triangle Strips, Hardware Acceleration.

Abstract: Visualization of large 3D scenes is a problem often solved by means of multiresolution modeling or level of detail. In this paper, we present a uniform resolution model that noticeably improves existing models, in terms of storage and visualization cost. The model is entirely based on optimized hardware primitives, triangle strips. Management of triangle strips coherence, on a multiresolution mesh, is key to achieving optimum performance. This model is able to take advantage of coherence in a software level as well as directly on the graphics hardware, integrating part of the model in that hardware. Use of stripification techniques, oriented to exploit vertex cache, has been taken into account to minimize vertex reprocessing. Comparisons to existing multiresolution model implementations show improvements of approximately 25% in storage space cost, 40% in level-of-detail extraction cost and visualization as much as 5 times better by applying hardware acceleration techniques.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Ramos, F.; Gumbau, J. and Chover, M. (2012). AN EFFICIENT APPROACH TO RENDER 3D MESHES BY MANAGING MULTIRESOLUTION TRIANGLE STRIPS. In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP; ISBN 978-989-8565-02-0; ISSN 2184-4321, SciTePress, pages 395-403. DOI: 10.5220/0003943203950403

@conference{grapp12,
author={Francisco Ramos. and Jesus Gumbau. and Miguel Chover.},
title={AN EFFICIENT APPROACH TO RENDER 3D MESHES BY MANAGING MULTIRESOLUTION TRIANGLE STRIPS},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP},
year={2012},
pages={395-403},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003943203950403},
isbn={978-989-8565-02-0},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP
TI - AN EFFICIENT APPROACH TO RENDER 3D MESHES BY MANAGING MULTIRESOLUTION TRIANGLE STRIPS
SN - 978-989-8565-02-0
IS - 2184-4321
AU - Ramos, F.
AU - Gumbau, J.
AU - Chover, M.
PY - 2012
SP - 395
EP - 403
DO - 10.5220/0003943203950403
PB - SciTePress