loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Wad Ghaban and Robert Hendley

Affiliation: School of Computer Science, University of Birmingham, B15 2TT and U.K.

Keyword(s): Gamification, Motivation, Online Learning, Survival Analysis.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; Distance Education ; e-Learning ; e-Learning Platforms ; Game-Based and Simulation-Based Learning ; Learning/Teaching Methodologies and Assessment ; Simulation and Modeling ; Simulation Tools and Platforms ; Ubiquitous Learning

Abstract: Gamification has been shown to enhance the motivation of learners in online courses. However, learners respond differently to gamification depending on their personalities. For this reason, it has been suggested to build a learner model that would enable a system to match gamification elements to learners’ personalities. To do this, we need to understand the relationship between gamification and personalities. Thus, two versions of a learning website have been built: one with gamification elements and the other without these elements. We measured learners’ motivation, knowledge gain, and satisfaction in both versions. The results confirm the benefit of gamification overall in enhancing learners’ motivation. However, the knowledge gain of learners was worse in the gamified version. The results vary between personalities. This finding may be explained by the optional nature of the chat and the learners’ tendency to take the initiative. Further study of more gamification elements and co mpulsory chat might be considered. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 44.223.39.199

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Ghaban, W. and Hendley, R. (2019). Understanding the Effect of Gamification on Learners with Different Personalities. In Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-367-4; ISSN 2184-5026, SciTePress, pages 392-400. DOI: 10.5220/0007730703920400

@conference{csedu19,
author={Wad Ghaban. and Robert Hendley.},
title={Understanding the Effect of Gamification on Learners with Different Personalities},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2019},
pages={392-400},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007730703920400},
isbn={978-989-758-367-4},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Understanding the Effect of Gamification on Learners with Different Personalities
SN - 978-989-758-367-4
IS - 2184-5026
AU - Ghaban, W.
AU - Hendley, R.
PY - 2019
SP - 392
EP - 400
DO - 10.5220/0007730703920400
PB - SciTePress