Authors:
Philip Geiger
;
Marc Schickler
;
Rüdiger Pryss
;
Johannes Schobel
and
Manfred Reichert
Affiliation:
University of Ulm, Germany
Keyword(s):
Smart Mobile Applications, Location-based Mobile Augmented Reality.
Abstract:
The technical capabilities of modern smart mobile devices more and more enable us to run desktop-like applications
with demanding resource requirements in mobile environments. Along this trend, numerous concepts,
techniques, and prototypes have been introduced, focusing on basic implementation issues of mobile applications.
However, only little work exists that deals with the design and implementation (i.e., the engineering) of
advanced smart mobile applications and reports on the lessons learned in this context. In this paper, we give
profound insights into the design and implementation of such an advanced mobile application, which enables
location-based mobile augmented reality on two different mobile operating systems (i.e., iOS and Android).
In particular, this kind of mobile application is characterized by high resource demands since various sensors
must be queried at run time and numerous virtual objects may have to be drawn in realtime on the screen of
the smart mobile device
(i.e., a high frame count per second be caused). We focus on the efficient implementation
of a robust mobile augmented reality engine, which provides location-based functionality, as well as the
implementation of mobile business applications based on this engine. In the latter context, we also discuss the
lessons learned when implementing mobile business applications with our mobile augmented reality engine.
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