Authors:
Tsugunosuke Sakai
1
;
Haruya Tamaki
1
;
Ryuichi Yoshida
1
;
Ryohei Egusa
2
;
Shigenori Inagaki
3
;
Etsuji Yamaguchi
3
;
Fusako Kusunoki
4
;
Miki Namatame
5
;
Masanori Sugimoto
6
and
Hiroshi Mizoguchi
1
Affiliations:
1
Tokyo University of Science, Japan
;
2
JSPS Research Fellow and Kobe University, Japan
;
3
Kobe University, Japan
;
4
Tama Art University, Japan
;
5
Tsukuba University of Technology, Japan
;
6
Hokkaido University, Japan
Keyword(s):
Children, Cooperation, Full-body Interaction Game, Kinect Sensor.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Learning/Teaching Methodologies and Assessment
Abstract:
We have developed a full-body interaction game that allows children to cooperate and interact with other children in small groups. The intent of the full-body interaction game developed in this study is to encourage cooperation between children. The game requires two children to jump together with the same timing. We let children experience the game, and observed the children using several strategies to coordinate the timing of their jumps. These included shouting time, watching each other, and jumping in a constant rhythm as if they were skipping rope. In this manner, we observed the children playing the game while cooperating with each other. Therefore, the game enabled children to experience cooperation with others by using body movements.