Authors:
Susanne Friedemann
;
Katharina Meier
and
Klaus P. Jantke
Affiliation:
Fraunhofer Institute for Digital Media Technology, Germany
Keyword(s):
Game-based Learning, Serious Games, Evaluation, Eye Tracking.
Related
Ontology
Subjects/Areas/Topics:
Assessment Software Tools
;
Authoring Tools and Content Development
;
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Information Technologies Supporting Learning
;
Learning Analytics
;
Learning/Teaching Methodologies and Assessment
Abstract:
There is no doubt that technology enhanced learning, in general, and game-based learning, in particular, needs thoughtful preparation, a careful design and a reliable implementation to meet the expectations of impact. But e-learning systems and serious games are digital media which usually are perceived very differently by
different human learners with individually varying background and experience and within varying contexts. Perception and impact of media are a very delicate issue to be investigated carefully on a firm scientific basis. Digital games designed and implemented for special purposes of learning are particularly difficult to evaluate.
Eye tracking is a technology suitable for the analysis of essential features of media perception which are relevant to learning. Eye tracking human learners’ interactions with a serious game allows for the detection of substantial phenomena crucial for the design of game playing experiences likely to foster learning processes.