Authors:
Gabriel López-Morteo
1
;
Marcos Galaviz-Férman
2
;
Gilberto López
2
and
M. Andrade-Aréchiga
3
Affiliations:
1
Universidad Autónoma de Baja California, Mexico
;
2
CICESE, Mexico
;
3
Universidad de Colima, Mexico
Keyword(s):
Learning environments, learning objects, mathematics learning.
Related
Ontology
Subjects/Areas/Topics:
Authoring Tools and Content Development
;
Case-Studies and Applications
;
Computer-Supported Education
;
e-Learning
;
Information Technologies Supporting Learning
;
Instructional Design
;
Learning/Teaching Methodologies and Assessment
Abstract:
A methodology for secondary math teachers, designed to introduce information technology through Interactive
Instructors of Recreational Mathematics (IIRM) and an electronic ludic learning environment in its practice, is
studied. First, an instrument designed to find the level of knowledge of the teachers in information technologies
was applied. We show the preliminary results of applying this device in 20 secondary schools of the region,
which allowed us to choose three different representative scenarios, to make the case of study. As a result of the
observations and interviews that were made, we show the form in which the teachers obtained a greater degree
of interaction and participation from the students in the particular subjects that were taught. It allowed them
to identify different levels of abilities and different learning progress among the students. Another important
result of the investigation is the stable and reliable answer of the learning environment in realist
ic scenarios.
(More)