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Authors: Yosuke Ota 1 ; Mina Komiyama 2 ; Ryohei Egusa 3 ; Shigenori Inagaki 4 ; Fusako Kusunoki 2 ; Masanori Sugimoto 5 and Hiroshi Mizoguchi 1

Affiliations: 1 Tokyo University of Science, Japan ; 2 Tama Art University, Japan ; 3 JSPS Research Fellow and Kobe University, Japan ; 4 Kobe University, Japan ; 5 Hokkaido University, Japan

Keyword(s): Education, Object, Arduino, Kinect.

Related Ontology Subjects/Areas/Topics: Active Learning ; Computer-Supported Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Immersive Learning ; Information Technologies Supporting Learning ; Learning/Teaching Methodologies and Assessment ; Pattern Recognition ; Theory and Methods ; Virtual Learning Environments

Abstract: Experiential learning is effective for educating children. However, there are many issues associated with this technique. In this study, we describe the development of a learning support system using which learners can experience touching and viewing in real and virtual environments. In the first stage of our study, we develop a larval mimesis experience system consisting of a Kinect sensor, larval models, and load sensors. The system is controlled using Arduino. Using the proposed system, learners can exercise full body interaction in the virtual environment; specifically, they can experience how larva models are observed in the real environment. The operation of this system was experimentally evaluated by learners from a primary school. The results indicate that the system is suitable for the use of children. In addition, the effectiveness of the learning support was evaluated by using a questionnaire. This paper summarizes the development of the proposed system and describes the e valuation results. (More)

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Paper citation in several formats:
Ota, Y.; Komiyama, M.; Egusa, R.; Inagaki, S.; Kusunoki, F.; Sugimoto, M. and Mizoguchi, H. (2017). Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction. In Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-240-0; ISSN 2184-5026, SciTePress, pages 154-159. DOI: 10.5220/0006356901540159

@conference{csedu17,
author={Yosuke Ota. and Mina Komiyama. and Ryohei Egusa. and Shigenori Inagaki. and Fusako Kusunoki. and Masanori Sugimoto. and Hiroshi Mizoguchi.},
title={Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2017},
pages={154-159},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006356901540159},
isbn={978-989-758-240-0},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction
SN - 978-989-758-240-0
IS - 2184-5026
AU - Ota, Y.
AU - Komiyama, M.
AU - Egusa, R.
AU - Inagaki, S.
AU - Kusunoki, F.
AU - Sugimoto, M.
AU - Mizoguchi, H.
PY - 2017
SP - 154
EP - 159
DO - 10.5220/0006356901540159
PB - SciTePress