Authors:
Yosuke Ota
1
;
Mina Komiyama
2
;
Ryohei Egusa
3
;
Shigenori Inagaki
4
;
Fusako Kusunoki
2
;
Masanori Sugimoto
5
and
Hiroshi Mizoguchi
1
Affiliations:
1
Tokyo University of Science, Japan
;
2
Tama Art University, Japan
;
3
JSPS Research Fellow and Kobe University, Japan
;
4
Kobe University, Japan
;
5
Hokkaido University, Japan
Keyword(s):
Education, Object, Arduino, Kinect.
Related
Ontology
Subjects/Areas/Topics:
Active Learning
;
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Immersive Learning
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
;
Pattern Recognition
;
Theory and Methods
;
Virtual Learning Environments
Abstract:
Experiential learning is effective for educating children. However, there are many issues associated with this
technique. In this study, we describe the development of a learning support system using which learners can
experience touching and viewing in real and virtual environments. In the first stage of our study, we develop
a larval mimesis experience system consisting of a Kinect sensor, larval models, and load sensors. The system
is controlled using Arduino. Using the proposed system, learners can exercise full body interaction in the
virtual environment; specifically, they can experience how larva models are observed in the real environment.
The operation of this system was experimentally evaluated by learners from a primary school. The results
indicate that the system is suitable for the use of children. In addition, the effectiveness of the learning support
was evaluated by using a questionnaire. This paper summarizes the development of the proposed system and
describes the e
valuation results.
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