Authors:
Indika Perera
;
Colin Allison
and
Alan Miller
Affiliation:
University of St. Andrews, United Kingdom
Keyword(s):
3D Multi User Learning Environments, Policy based Management, Second Life, Open Simulator, Self-regulatory Learning, Learning Environment Management, Student Engagement.
Related
Ontology
Subjects/Areas/Topics:
Blended Learning
;
Collaborative Learning
;
Computer-Supported Education
;
e-Learning
;
e-Learning Platforms
;
Immersive Learning
;
Learning/Teaching Methodologies and Assessment
;
Simulation and Modeling
;
Simulation Tools and Platforms
;
Social Context and Learning Environments
;
Technology Enhanced Learning
;
Ubiquitous Learning
Abstract:
Learning environments that are based on 3D Multi User Virtual Environments (3D MUVE) can be referred as 3D Multi User Learning Environments (3D MULE). 3D MULE used in various educational and research activities show proven success sufficient to warrant their consideration as a mainstream educational paradigm. They introduce a platform for diverse learning activities with a novel set of challenges for teachers and students. Without suitable learning management practices, 3D MULE users can encounter difficulties during their learning interactions through 3D MUVE functions, although the learning environment is dynamic and engaging. To overcome this challenge, we researched learner supportive policy considerations for 3D MULE management. This paper presents an exploratory study with student engagements (N=32) that identifies key factors, self-regulation and environment management, for policy considerations. Moreover, the paper critically examines the importance of constructive alignment
of learning activities with the 3D MULE features for useful learning experiences.
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