Authors:
Masahiko Morita
1
;
Tastuya Saito
2
and
Kenji Kohiyama
1
Affiliations:
1
Graduate School of Media and Governance, Keio University, Japan
;
2
Tokyo National University of Fine-Arts and Music, Japan
Keyword(s):
Computer graphics, photography, transparent, transparency, diffusivity.
Related
Ontology
Subjects/Areas/Topics:
Applications
;
Computer Vision, Visualization and Computer Graphics
;
Geometry and Modeling
;
Image-Based Modeling
;
Modeling and Algorithms
;
Modeling of Natural Scenes and Phenomena
;
Pattern Recognition
;
Software Engineering
;
Surface Modeling
;
Texture Models, Analysis, and Synthesis
Abstract:
Micro Archiving is a new method of photography that helps anybody digitally archive minute structures that existing capturing systems cannot deal with. For research use, it is an effective way to make high-fidelity virtual specimens of small objects that allow scholars to share the precious academic resources over the Internet in a digital format. For commercial use, the virtual models captured by the technology can be applied to computer graphics, games, digital cinemas and other digital entertainment media. Technically, our Micro Archiving technology enables easy and fast construction of high-quality and high-resolution textured virtual 3D models of small objects. Currently, application contents of Virtual Reality, Augmented Reality and other interactive media are dependent on the use of elaborate 3D models, which require expensive manual task. Micro Archiving technology provides automatic capturing process that can comprehensively handle a high-resolution all-focused imaging, 3-di
mensional modeling and transparency capturing simultaneously. Micro Archiving is best suited for minute and complex objects such as machine parts, insects, plants and small archaeological materials.
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