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Authors: Kahina Amokrane 1 ; Domitile Lourdeaux 1 and Georges Michel 2

Affiliations: 1 Universit de Technologie de Compiegne, France ; 2 AFPA, France

Keyword(s): Virtual Reality, Knowledge Representation, Scenario Adaptation, Plan Recognition, Serious Game.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence ; Artificial Intelligence and Decision Support Systems ; Bayesian Networks ; Computational Intelligence ; Enterprise Information Systems ; Evolutionary Computing ; Industrial Applications of AI ; Knowledge Discovery and Information Retrieval ; Knowledge Representation and Reasoning ; Knowledge-Based Systems ; Machine Learning ; Soft Computing ; Symbolic Systems

Abstract: Virtual reality is a very interesting technology for professional training. We can mention in particular the ability to simulate the activity without real danger, the flexibility in the informations’ presentation, or the exact control parameters of the simulation allows to reproduc specific situations. Today, technological maturity allows to plan increasingly a complex applications. However, in one hand, this complexity increases the difficulty, at the same time, to propose a pedagogical and narrative control (to ensure a given learning and narrative structure) and some freedom of actions (to promote the emergence of various, unique and suprised situations in order to ensure a learning-by-doing/errors). In other hand, this complexity makes difficult the tracking and understanding of learner’s path. In this paper, we propose 1- a scripting model for training virtual environment combining both a pedagogical control and the emergence of pertinent learning situations and 2- tracking of t he learner’s actions, but also analysis and automatic diagnosis tools of the learner’s performances. (More)

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Paper citation in several formats:
Amokrane, K.; Lourdeaux, D. and Michel, G. (2014). Serious Game based on Virtual Reality and Artificial Intelligence. In Proceedings of the 6th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART; ISBN 978-989-758-015-4; ISSN 2184-433X, SciTePress, pages 679-684. DOI: 10.5220/0004919206790684

@conference{icaart14,
author={Kahina Amokrane. and Domitile Lourdeaux. and Georges Michel.},
title={Serious Game based on Virtual Reality and Artificial Intelligence},
booktitle={Proceedings of the 6th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART},
year={2014},
pages={679-684},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004919206790684},
isbn={978-989-758-015-4},
issn={2184-433X},
}

TY - CONF

JO - Proceedings of the 6th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART
TI - Serious Game based on Virtual Reality and Artificial Intelligence
SN - 978-989-758-015-4
IS - 2184-433X
AU - Amokrane, K.
AU - Lourdeaux, D.
AU - Michel, G.
PY - 2014
SP - 679
EP - 684
DO - 10.5220/0004919206790684
PB - SciTePress