Authors:
Uwe Terton
and
Ian White
Affiliation:
University of the Sunshine Coast, Australia
Keyword(s):
ADHD, Australia, Autism, Biodiversity, Biotope, Computer based Learning, Computer in Education, e-Learning, Environmental Learning, Environmental Education, Game based Learning, Game Design, ICT, Internet, Interface Design, Motor Activity, Mobile Computing in Education, Outdoor Education, Primary School Education, Queensland, Situated Learning, Video Games, Young People and the Environment.
Related
Ontology
Subjects/Areas/Topics:
Collaborative Learning
;
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Immersive Learning
;
Learning/Teaching Methodologies and Assessment
;
Pedagogy Enhancement with e-Learning
;
Social Context and Learning Environments
Abstract:
The researchers’ paper discusses the development of a computer-based educational game which challenges children to interact with the natural environment through physical exploration and experimentation. The researchers’ project seeks to counteract the negative behaviours associated with excessive computer game play amongst children 8 to 12 years old. By leveraging the positive learning outcomes that can be achieved through computer gaming and combining these with outdoor learning strategies, Jumping the Fence encourages children to take responsibility for surveying and caring for a local ecosystem. The game requires children to reflect critically on their computer use, become more physically active, gain social skills and develop an affinity towards nature. Educators are able to adapt the game to their school's own curriculum and thereby provide an alternative learning strategy that encourages physical and social engagement.