Authors:
Koga Yago
1
;
Yukiya Shingai
1
;
Wakana Kobayashi
2
;
Ryota Aoki
2
;
Yoshiaki Takeda
2
;
Fusako Kusunoki
3
;
Hiroshi Mizoguchi
1
;
Masanori Sugimoto
4
;
Hideo Funaoi
5
;
Etsuji Yamaguchi
2
and
Shigenori Inagaki
2
Affiliations:
1
Department of Mechanical Engineering, Tokyo University of Science, 2641 Yamazaki, Noda-shi, Chiba-ken, Japan
;
2
Graduate School of Human Development and Environment, Kobe University, Hyogo, Japan
;
3
Department of Information Design, Tama Art University, Tokyo, Japan
;
4
Graduate School of Information Science and Technology, Hokkaido University, Hokkaido, Japan
;
5
Faculty of Education, Soka University, Tokyo, Japan
Keyword(s):
Science Education, Biodiversity, Environmental Conservation of Forests, Vegetation Succession.
Abstract:
Conservation of biodiversity and the forest environment has become increasingly important in Japan because it has been set as the 15th sustainable development goals (SDGs). In Japan, Satochi-satoyama is currently drawing researchers’ attention from the perspective of learning about forests and biodiversity. However, there are concerns that the biodiversity of Satoyama will soon deteriorate both in quality and in quantity due to the decline in the population that manages it. Therefore, Satoyama management needs to be promoted through education to continue sustainable development. The authors are currently developing a simulation game called "Satoyama Management Game" to use it as an effective tool for learners to absorb in-game information about Satoyama and learn about the process involved. In this paper, we discuss the experiments conducted to investigate the effect of providing in-game information on learners and present its results.