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STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues

Topics: Augmented, Mixed and Virtual Environments; Evaluation of Human Performance and Usability in Virtual Environments; Graphical Interfaces; Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients

Authors: Gustavo Rovelo ; Francisco Abad ; M.-Carmen Juan and Emilio Camahort

Affiliation: Universitat Politècnica de València, Spain

Keyword(s): Augmented Reality, Stereoscopic Vision, User Performance Assessment, Perceptual Issues.

Related Ontology Subjects/Areas/Topics: Augmented, Mixed and Virtual Environments ; Computer Vision, Visualization and Computer Graphics ; Evaluation of Human Performance and Usability in Virtual Environments ; Graphical Interfaces ; Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients ; Interactive Environments

Abstract: The use of stereoscopy as a depth cue in current computer graphics technology is increasingly popular. On the other hand, in a Desktop Augmented Reality (AR) environment, a web cam and a set of printed markers allow the user to interact with an augmented view of the environment in the computer display. So, it seems a logical step for Desktop Augmented Reality systems to take advantage of the available stereoscopic hardware to improve the realism of the augmented scenes. The main problem of Desktop AR applications is that they will be used in different and unprepared environments (wide variety of hardware, inconsistent and unpredictable lighting conditions, etc.) Therefore, it is crucial to understand how adverse conditions affect user experience. Furthermore, Desktop AR applications usually present conflicts in the depth cues presented to the users: viewpoint offset and incorrect occlusions between real and virtual objects. We use the within subjects experimental approach to evaluate user performance in an Augmented Reality game. Our goal is to find if stereoscopic graphics help to reduce the impact of the other depth cues conflicts inherent to Desktop AR applications. (More)

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Paper citation in several formats:
Rovelo, G.; Abad, F.; Juan, M. and Camahort, E. (2012). STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues. In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP; ISBN 978-989-8565-02-0; ISSN 2184-4321, SciTePress, pages 460-465. DOI: 10.5220/0003852304600465

@conference{grapp12,
author={Gustavo Rovelo. and Francisco Abad. and M.{-}Carmen Juan. and Emilio Camahort.},
title={STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP},
year={2012},
pages={460-465},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003852304600465},
isbn={978-989-8565-02-0},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP
TI - STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues
SN - 978-989-8565-02-0
IS - 2184-4321
AU - Rovelo, G.
AU - Abad, F.
AU - Juan, M.
AU - Camahort, E.
PY - 2012
SP - 460
EP - 465
DO - 10.5220/0003852304600465
PB - SciTePress