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Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications

Topics: Augmented, Mixed and Virtual Environments; Hardware Technologies for Augmented, Mixed and Virtual Environments; Real-Time Graphics; Real-Time Rendering; Systems and Software Architectures for Rendering

Authors: Jens Herder 1 ; Philipp Ladwig 1 ; Kai Vermeegen 1 ; Dennis Hergert 1 ; Florian Busch 1 ; Kevin Klever 1 ; Sebastian Holthausen 1 and Bektur Ryskeldiev 2

Affiliations: 1 Hochschule Düsseldorf and University of Applied Sciences, Germany ; 2 University of Aizu, Japan

Keyword(s): Virtual Reality, Mixed Reality, Augmented Virtuality, Virtual (TV) Studio, Camera Tracking.

Related Ontology Subjects/Areas/Topics: Augmented, Mixed and Virtual Environments ; Computer Vision, Visualization and Computer Graphics ; Hardware Technologies for Augmented, Mixed and Virtual Environments ; Interactive Environments ; Real-Time Graphics ; Real-Time Rendering ; Rendering ; Systems and Software Architectures for Rendering

Abstract: The article discusses the question of “How to convey the experience in a virtual environment to third parties?” and explains the different technical implementations which can be used for live streaming and recording of a mixed reality experience. The real-world applications of our approach include education, entertainment, e-sports, tutorials, and cinematic trailers, which can benefit from our research by finding a suitable solution for their needs. We explain and outline our Mixed Reality systems as well as discuss the experience of recorded demonstrations of different VR applications, including the need for calibrated camera lens parameters based on realtime encoder values.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Herder, J.; Ladwig, P.; Vermeegen, K.; Hergert, D.; Busch, F.; Klever, K.; Holthausen, S. and Ryskeldiev, B. (2018). Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications. In Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - GRAPP; ISBN 978-989-758-287-5; ISSN 2184-4321, SciTePress, pages 281-287. DOI: 10.5220/0006637502810287

@conference{grapp18,
author={Jens Herder. and Philipp Ladwig. and Kai Vermeegen. and Dennis Hergert. and Florian Busch. and Kevin Klever. and Sebastian Holthausen. and Bektur Ryskeldiev.},
title={Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications},
booktitle={Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - GRAPP},
year={2018},
pages={281-287},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006637502810287},
isbn={978-989-758-287-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - GRAPP
TI - Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications
SN - 978-989-758-287-5
IS - 2184-4321
AU - Herder, J.
AU - Ladwig, P.
AU - Vermeegen, K.
AU - Hergert, D.
AU - Busch, F.
AU - Klever, K.
AU - Holthausen, S.
AU - Ryskeldiev, B.
PY - 2018
SP - 281
EP - 287
DO - 10.5220/0006637502810287
PB - SciTePress