Authors:
Jens Herder
1
;
Philipp Ladwig
1
;
Kai Vermeegen
1
;
Dennis Hergert
1
;
Florian Busch
1
;
Kevin Klever
1
;
Sebastian Holthausen
1
and
Bektur Ryskeldiev
2
Affiliations:
1
Hochschule Düsseldorf and University of Applied Sciences, Germany
;
2
University of Aizu, Japan
Keyword(s):
Virtual Reality, Mixed Reality, Augmented Virtuality, Virtual (TV) Studio, Camera Tracking.
Related
Ontology
Subjects/Areas/Topics:
Augmented, Mixed and Virtual Environments
;
Computer Vision, Visualization and Computer Graphics
;
Hardware Technologies for Augmented, Mixed and Virtual Environments
;
Interactive Environments
;
Real-Time Graphics
;
Real-Time Rendering
;
Rendering
;
Systems and Software Architectures for Rendering
Abstract:
The article discusses the question of “How to convey the experience in a virtual environment to third parties?”
and explains the different technical implementations which can be used for live streaming and recording of
a mixed reality experience. The real-world applications of our approach include education, entertainment, e-sports,
tutorials, and cinematic trailers, which can benefit from our research by finding a suitable solution for
their needs. We explain and outline our Mixed Reality systems as well as discuss the experience of recorded
demonstrations of different VR applications, including the need for calibrated camera lens parameters based
on realtime encoder values.