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Authors: Weifeng Xu and Stephen Frezza

Affiliation: Gannon University, United States

Keyword(s): e-Learning, Software Engineering, Undergraduate Education, Game Development, Social Collaboration, Curriculum Design, Case Study.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; e-Learning and e-Teaching ; Enterprise Information Systems ; Information Systems Analysis and Specification ; Society, e-Business and e-Government ; Software Agents and Internet Computing ; Software Engineering ; Web 2.0 and Social Networking Controls ; Web Information Systems and Technologies

Abstract: Teaching software engineering to undergraduate students is a challenge task. Students are expected to understand both technical and social aspects of software engineering. This paper presents a complete case study of a hybrid approach that systematically combines a game application-driven approach and social collaborations into the software engineering curriculum at the undergraduate level. The case study consists of 1) proposing a new curriculum design process, 2) identifying a set of software engineering principles, practices, and online collaborative learning tools by following the design process, 3) proposing a semester-long game project, 4) integrating the principles, practices, and the collaborative learning tools into the game development process and 5) delivering the principles, practices, and tools to students during the game devolvement. The results of the case study, including analysis of the related project documentation and students’ feedback indicate that adopting the g ames app-driven approach motivate students to learn in teams, help transferring knowledge effectively between instructors and students and facilitate achieving the student learning objectives. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
Xu, W. and Frezza, S. (2011). A CASE STUDY: INTEGRATING A GAME APPLICATION-DRIVEN APPROACH AND SOCIAL COLLABORATIONS INTO SOFTWARE ENGINEERING EDUCATION. In Proceedings of the 13th International Conference on Enterprise Information Systems - Volume 3: ICEIS; ISBN 978-989-8425-56-0; ISSN 2184-4992, SciTePress, pages 23-32. DOI: 10.5220/0003445300230032

@conference{iceis11,
author={Weifeng Xu. and Stephen Frezza.},
title={A CASE STUDY: INTEGRATING A GAME APPLICATION-DRIVEN APPROACH AND SOCIAL COLLABORATIONS INTO SOFTWARE ENGINEERING EDUCATION},
booktitle={Proceedings of the 13th International Conference on Enterprise Information Systems - Volume 3: ICEIS},
year={2011},
pages={23-32},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003445300230032},
isbn={978-989-8425-56-0},
issn={2184-4992},
}

TY - CONF

JO - Proceedings of the 13th International Conference on Enterprise Information Systems - Volume 3: ICEIS
TI - A CASE STUDY: INTEGRATING A GAME APPLICATION-DRIVEN APPROACH AND SOCIAL COLLABORATIONS INTO SOFTWARE ENGINEERING EDUCATION
SN - 978-989-8425-56-0
IS - 2184-4992
AU - Xu, W.
AU - Frezza, S.
PY - 2011
SP - 23
EP - 32
DO - 10.5220/0003445300230032
PB - SciTePress