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Authors: Mario Vanhoucke 1 and Mathieu Wauters 2

Affiliations: 1 Ghent University, Vlerick Business School and University College London, Belgium ; 2 Ghent University, Belgium

ISBN: 978-989-758-108-3

ISSN: 2184-5026

Keyword(s): Project Management, Blended Learning, Communication, Integration.

Related Ontology Subjects/Areas/Topics: Blended Learning ; Computer-Supported Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Learning/Teaching Methodologies and Assessment ; Project Based Learning and Engineering Education

Abstract: This paper reports on results of experiments in the classroom with students following Project Management (PM) courses using a blended learning approach. It discusses the impact of communication on the student performance on business games as well as the advantage of the use of integrative case studies and their impact on the learning experience of these students. While the performance of students is obtained by marking their quantitative output on the business game or case exercise, their learning experience is measured through an analysis of the course evaluations filled out by these students. Diversity among the test population is guaranteed by testing our experiments on a sample of students with a different background, ranging from university students with or without a strong quantitative background but no practical experience, to MBA students at business schools and PM professionals participating in a PM training.

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Paper citation in several formats:
Vanhoucke, M. and Wauters, M. (2015). Blended Learning in Project Management - Experiences on Business Games and Case Studies.In Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-108-3, ISSN 2184-5026, pages 267-276. DOI: 10.5220/0005467002670276

@conference{csedu15,
author={Mario Vanhoucke. and Mathieu Wauters.},
title={Blended Learning in Project Management - Experiences on Business Games and Case Studies},
booktitle={Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2015},
pages={267-276},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005467002670276},
isbn={978-989-758-108-3},
}

TY - CONF

JO - Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Blended Learning in Project Management - Experiences on Business Games and Case Studies
SN - 978-989-758-108-3
AU - Vanhoucke, M.
AU - Wauters, M.
PY - 2015
SP - 267
EP - 276
DO - 10.5220/0005467002670276

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