Author:
Martin Cápay
Affiliation:
Department of Informatics, Faculty of Natural Sciences, Constantine the Philosopher University, Nitra and Slovak Republic
Keyword(s):
Cognitive Engagement, Experience Activities, Discovery Learning, Physical Computing.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Learning/Teaching Methodologies and Assessment
;
Project Based Learning and Engineering Education
Abstract:
There are plenty of learning approaches today, which are based on well-known educational theories, and which try to encourage students to active participation in the educational process. Educational activities designed to acquire knowledge from experience lead students to make own abstract or mental models. This paper describes a set of experiments being conducted in the delivery of computer science courses using the experience to supplement or replace the traditional model of the lectures. Using physical computing concepts allows students to develop concrete, tangible products. According to our experience, we should conclude that children really learn from their attempts and errors even in computer science classes. Our vision is closest to the experimental learning model do – reflect – apply supported by using well-designed questioning. Abstraction and conceptualization are preceded by the visualization and manipulation of the objects or commands. The great benefit of “getting physi
cal“ is a holistic view of computer science which encourages creativity, promotes learning by doing and even engaging the whole mind and body. We conclude that relatively simple teaching aid, mobile devices, special hardware, and well-designed online programming activities could help to explain even abstract computer science underlying concepts through the experience sometimes more effectively than through instructional model.
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