Authors:
Sule Serubugo
;
Denisa Škantárová
;
Lasse Kjærsgård Nielsen
and
Martin Kraus
Affiliation:
Aalborg University, Denmark
Keyword(s):
Augmented Reality, Museum Guide, Smartphones, Smart Glassess, Gamification, Interactive Storytelling.
Related
Ontology
Subjects/Areas/Topics:
Augmented, Mixed and Virtual Environments
;
Computer Vision, Visualization and Computer Graphics
;
Games for Education and Training
;
Hardware Technologies for Augmented, Mixed and Virtual Environments
;
Interactive 3D Graphics for Mobile Devices Like Smartphones, PDAs and UMPCs
;
Interactive Environments
;
Mobile Interfaces
;
Real-Time Graphics
Abstract:
Self-service guides are a common way of providing information about artworks exhibited in museums. Modern
advances in handheld mobile applications and wearable optical see-through devices that use augmented
reality offer new ways of designing museum guides that are more engaging and interactive than traditional
self-service guides such as written descriptions or audio guides. In this study we compare wearable (smart
glasses) and handheld (smartphone) devices as a platform for an augmented reality museum guide. We have
developed a museum guide for both a smartphone and smart glasses that can identify artwork, direct the visitors’
attention to specific details in it, as well as engage them through a game. The platforms are compared
based on participants’ preference feedback and game performance, and are also evaluated by a coordinator
from a collaborating museum. We conclude with a discussion of potentials of these platforms as augmented
reality museum guides and suggest promising futu
re work.
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