Authors:
Adrien Herubel
1
;
Venceslas Biri
1
and
Stephane Deverly
2
Affiliations:
1
LIGM and UPEMLV, France
;
2
Duran Duboi, France
Keyword(s):
Antialiasing, Mlaa, Topology, Realtime, Gpu.
Related
Ontology
Subjects/Areas/Topics:
Computer Vision, Visualization and Computer Graphics
;
Real-Time Rendering
;
Rendering
;
Rendering Algorithms
;
Rendering Hardware
Abstract:
Morphological antialiasing is a post-processing approach which does note require additional samples computation.
This algorithm acts as a non-linear filter, ill-suited to massively parallel hardware architectures. We redesigned the initial method using multiple passes with, in particular, a new approach to line length computation. We also introduce in the method the notion of topological reconstruction to correct the weaknesses of postprocessing antialiasing techniques. Our method runs as a pure post-process filter providing full-image antialiasing at high framerates, competing with traditional MSAA.