Authors:
K. Getchell
1
;
J. Nicoll
1
;
C. Kerbey
1
;
A. Miller
1
;
1
;
R. Sweetman
2
;
J. Complin
2
and
R. Michaelson
3
Affiliations:
1
School of Computer Science, University of St Andrews, United Kingdom
;
2
School of Classics, University of St Andrews, United Kingdom
;
3
University of Dundee, United Kingdom
Keyword(s):
Explorative learning, e-learning, collaboration, gaming, groupware, archaeology.
Related
Ontology
Subjects/Areas/Topics:
Case-Studies and Applications
;
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Learning/Teaching Methodologies and Assessment
;
Web-Based Education
Abstract:
This paper presents an approach to utilising computer game technologies and methodologies to support
explorative learning. This approach has particular relevance to subjects such as archaeology and geography
which contain a significant fieldwork component. A detailed case study, the LAVA project, is presented and
the design decisions taken discussed. LAVA was motivated by the need to provide support for explorative
learning and an understanding of fieldwork for classes of students in the face of the very few opportunities
available for participating in real archaeological excavations. The aim of LAVA is not to replace real world
fieldwork, but rather to provide realistic simulations that allow students to better prepare for any
involvement with a real excavation. These objectives have initially been achieved through the combination
of a 3D game engine, 2D maps and a group-based learning environment.