Authors:
Gaëlle Guigon
;
Mathieu Vermeulen
and
Jérémie Humeau
Affiliation:
IMT Lille Douai, Institut Mines Télécom, 941 Rue Charles Bourseul, Douai and France
Keyword(s):
Puzzle Game, Serious Game, Escape Game, Design, Tool.
Related
Ontology
Subjects/Areas/Topics:
Authoring Tools and Content Development
;
Computer-Supported Education
;
e-Learning
;
Information Technologies Supporting Learning
Abstract:
This article aims to present a tool for designing serious games with riddles, such as escape games. This multilingual tool will be available online freely and presented as a form on a website with a database to save and share one’s projects. After completing the form, a graphic overview of the project is presented to the user. It is based on different Serious Escape Games and Serious Puzzle Games realized in the past three years and on several websites giving advice to create this type of activity. This tool is at its early stages and the prototype has been tested by a few Serious Escape Games designers on their previous projects. Feedback will be used to improve the tool. Following the validation of the prototype, computer development has begun: the tool meets the needs of the designers and fits to the different tested projects. Intended initially for teaching after a few requests, it is expected to be used by a wide audience and to respond to the various needs related to the creati
on of this type of activity.
(More)