Authors:
            
                    Sergio Casas
                    
                        
                    
                    ; 
                
                    Silvia Rueda
                    
                        
                    
                    ; 
                
                    José V. Riera
                    
                        
                    
                     and
                
                    Marcos Fernández
                    
                        
                    
                    
                
        
        
            Affiliation:
            
                    
                        
                    
                    University of Valencia, Spain
                
        
        
        
        
        
             Keyword(s):
            Real-time Simulation, Physics Simulation, Presence, Motion Platform, Virtual Reality, Speed-boat.
        
        
            
                Related
                    Ontology
                    Subjects/Areas/Topics:
                
                        Animation and Simulation
                    ; 
                        Animation and Simulation of Natural Environments
                    ; 
                        Computer Vision, Visualization and Computer Graphics
                    ; 
                        Geometry and Modeling
                    ; 
                        Interactive Environments
                    ; 
                        Physics-Based Modeling
                    ; 
                        Plausible Motion Simulation
                    ; 
                        Real-Time Graphics
                    ; 
                        Real-Time Visual Simulation
                    
            
        
        
            
                Abstract: 
                Training necessities on watercraft have increased during the last few years and real-time simulators offer a suitable and safe alternative. However, the design of a real-time watercraft simulator implies that, water simulation and water-vehicle interaction have to be addressed efficiently. This paper presents a simplified 
physics model of the water-vehicle interaction for real-time speed-boat simulators that run over 6-DOF motion platforms. The proposed model is highly parametrizable and can be adapted to any speed-boat by changing the values of the parameters. We propose the evaluation of the designed model in a quantitative and a qualitative way. Evaluations results show that the proposed model behaves like a real one in terms of both objective trajectories and subjective perceived experience.