Authors:
Sergio Casas
;
Silvia Rueda
;
José V. Riera
and
Marcos Fernández
Affiliation:
University of Valencia, Spain
Keyword(s):
Real-time Simulation, Physics Simulation, Presence, Motion Platform, Virtual Reality, Speed-boat.
Related
Ontology
Subjects/Areas/Topics:
Animation and Simulation
;
Animation and Simulation of Natural Environments
;
Computer Vision, Visualization and Computer Graphics
;
Geometry and Modeling
;
Interactive Environments
;
Physics-Based Modeling
;
Plausible Motion Simulation
;
Real-Time Graphics
;
Real-Time Visual Simulation
Abstract:
Training necessities on watercraft have increased during the last few years and real-time simulators offer a suitable and safe alternative. However, the design of a real-time watercraft simulator implies that, water simulation and water-vehicle interaction have to be addressed efficiently. This paper presents a simplified
physics model of the water-vehicle interaction for real-time speed-boat simulators that run over 6-DOF motion platforms. The proposed model is highly parametrizable and can be adapted to any speed-boat by changing the values of the parameters. We propose the evaluation of the designed model in a quantitative and a qualitative way. Evaluations results show that the proposed model behaves like a real one in terms of both objective trajectories and subjective perceived experience.