Author:
Hee Holmen
Affiliation:
Roskilde University, Denmark
Keyword(s):
AI and Creativity, Interactive Narrative, Interactive Comics, None Player Agency.
Related
Ontology
Subjects/Areas/Topics:
AI and Creativity
;
Applications
;
Artificial Intelligence
;
Enterprise Information Systems
;
Human-Computer Interaction
;
Intelligent User Interfaces
;
Knowledge Engineering and Ontology Development
;
Knowledge Representation and Reasoning
;
Knowledge-Based Systems
;
Natural Language Processing
;
Pattern Recognition
;
Soft Computing
;
Symbolic Systems
Abstract:
Non Player Characters (NPC) in Interactive Drama, Façade, are built based on the Believable Agent model. This model is made for effectively managing character behaviour, as believability is expressed by visible actions. Yet NPCs in Façade do not render their 'rich characters.' The dialogues do not respond well enough to express any complexities the characters may have. For dramatic narratives, authors in Interative Narrative (IN) need ways to reveal complex characters. How can AI be used to build a complex character for interaction? More importantly, how should these complexities be revealed to the reader? This paper proposes design contexts for a complex Non Player Character (NPC) for the interactive comics framework, Cyber Comix.