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Authors: E. G. Paredes 1 ; M. Bóo 1 ; M. Amor 2 ; J. Döllner 3 and J. D. Bruguera 1

Affiliations: 1 University of Santiago de Compostela, Spain ; 2 Univ. of A Coruña, Spain ; 3 University of Potsdam, Germany

Keyword(s): Hybrid Terrain Models, GPU Rendering, Terrain Visualization, Tessellation.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Geometry and Modeling ; Modeling and Algorithms ; Multi-Resolution Modeling ; Real-Time Rendering ; Rendering ; Rendering Algorithms

Abstract: Hybrid terrain models formed by a large regular mesh refined with detailed local TIN meshes represent an interesting and efficient approach for the representation of complex terrains. However, direct rendering of the component meshes would lead to overlapping geometries and discontinuities around their boundaries. The Hybrid Meshing algorithm solves this problem by generating an adaptive tessellation between the boundaries of the component meshes in real-time. In this paper, we present a highly parallel implementation of this algorithm using the Geometry Shader on the GPU.

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Paper citation in several formats:
G. Paredes, E.; Bóo, M.; Amor, M.; Döllner, J. and D. Bruguera, J. (2012). GPU-BASED VISUALIZATION OF HYBRID TERRAIN MODELS. In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP; ISBN 978-989-8565-02-0; ISSN 2184-4321, SciTePress, pages 254-259. DOI: 10.5220/0003823302540259

@conference{grapp12,
author={E. {G. Paredes}. and M. Bóo. and M. Amor. and J. Döllner. and J. {D. Bruguera}.},
title={GPU-BASED VISUALIZATION OF HYBRID TERRAIN MODELS},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP},
year={2012},
pages={254-259},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003823302540259},
isbn={978-989-8565-02-0},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2012) - GRAPP
TI - GPU-BASED VISUALIZATION OF HYBRID TERRAIN MODELS
SN - 978-989-8565-02-0
IS - 2184-4321
AU - G. Paredes, E.
AU - Bóo, M.
AU - Amor, M.
AU - Döllner, J.
AU - D. Bruguera, J.
PY - 2012
SP - 254
EP - 259
DO - 10.5220/0003823302540259
PB - SciTePress