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Authors: Sneyder J. Sanchez M. 1 ; Juan E. Gómez-Morantes 1 ; Carlos Parra 1 ; Angela Carrillo-Ramos 1 ; Adriana I. Camacho 2 and Gloria C. Moreno 2

Affiliations: 1 Systems Engineering Department, Pontificia Universidad Javeriana, Bogotá and Colombia ; 2 Dental System Department, Pontificia Universidad Javeriana, Bogotá and Colombia

Keyword(s): Virtual Patients, Serious Games, Dentistry Education, Endodontics, Diagnostic Skills.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; e-Learning Hardware and Software ; Game-Based and Simulation-Based Learning ; Learning/Teaching Methodologies and Assessment ; Ubiquitous Learning ; Virtual Labs and Virtual Classrooms

Abstract: The use of serious games, virtual patients, and other forms of digital learning technologies are starting to emerge in dentistry schools around the world. However, because of their novelty, there is still a need for literature discussing the different challenges of computer-supported education in this field. This paper presents the design, development, and pilot validation of a serious game for the development of diagnostic skills in dentistry students. Called RealTeeth, this game puts the student in a job interview context and asks him to diagnose 10 endondontic cases. Each case allows the student to follow 5 different diagnostic routes with different information and resources. At the end of the 10 cases, the student will receive a job offer in accordance with his or her performance on the cases. This game was tested with a cohort of student of the pre-clinic course of endodontics in the Pontificia Universidad Javeriana in Bogotá, Colombia. The results of this pilot validation were positive in terms of user acceptance and attitude, reinforcing the potential of computer supported education in the field of dentistry. (More)

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Paper citation in several formats:
M., S.; Gómez-Morantes, J.; Parra, C.; Carrillo-Ramos, A.; Camacho, A. and Moreno, G. (2019). Development of Diagnostic Skills in Dentistry Students using Gamified Virtual Patients. In Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-367-4; ISSN 2184-5026, SciTePress, pages 124-133. DOI: 10.5220/0007708001240133

@conference{csedu19,
author={Sneyder J. Sanchez M.. and Juan E. Gómez{-}Morantes. and Carlos Parra. and Angela Carrillo{-}Ramos. and Adriana I. Camacho. and Gloria C. Moreno.},
title={Development of Diagnostic Skills in Dentistry Students using Gamified Virtual Patients},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2019},
pages={124-133},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007708001240133},
isbn={978-989-758-367-4},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Development of Diagnostic Skills in Dentistry Students using Gamified Virtual Patients
SN - 978-989-758-367-4
IS - 2184-5026
AU - M., S.
AU - Gómez-Morantes, J.
AU - Parra, C.
AU - Carrillo-Ramos, A.
AU - Camacho, A.
AU - Moreno, G.
PY - 2019
SP - 124
EP - 133
DO - 10.5220/0007708001240133
PB - SciTePress