Authors:
Christian Friedrich
1
and
Michael Schwind
2
Affiliations:
1
Technical University Kaiserslautern, Germany
;
2
Institute for Information Systems, Germany
Keyword(s):
Multiagent-system, Intelligent agents, Case-based reasoning, Game theory applications.
Related
Ontology
Subjects/Areas/Topics:
Agents
;
Artificial Intelligence
;
Artificial Intelligence and Decision Support Systems
;
Case-Based Reasoning
;
Computational Intelligence
;
Distributed and Mobile Software Systems
;
Enterprise Information Systems
;
Evolutionary Computing
;
Game Theory Applications
;
Intelligent Agents
;
Internet Technology
;
Knowledge Engineering and Ontology Development
;
Knowledge-Based Systems
;
Multi-Agent Systems
;
Pattern Recognition
;
Soft Computing
;
Software Engineering
;
Symbolic Systems
;
Theory and Methods
;
Web Information Systems and Technologies
Abstract:
Since two decades, poker is a very popular game and in the last decade poker became also an interesting topic in game theory (GT), artificial intelligence (AI) and multi-agent systems (MAS). This paper describes the development and evaluation of the poker bot PLICAS designed for the variant ‘Texas Hold’em Fixed Limit Heads-up’. In the development process, approaches such as opponent modeling, abstraction techniques, and case-based reasoning were studied and implemented. PLICAS also introduces simulation-based methods for
the exploitation of the opponent’s play. In the experimental part of this paper, we analyze the strengths and weaknesses of PLICAS, which participated in the 2010 AAAI Computer Poker Competition (ACPC).