Authors:
César Villacís
;
Walter Fuertes
;
Mónica Santillán
;
Hernán Aules
;
Ana Tacuri
;
Margarita Zambrano
and
Edgar Salguero
Affiliation:
Universidad de las Fuerzas Armadas - ESPE, Ecuador
Keyword(s):
Semiotics, Tic-Tac-Toe, Videogames, Artificial Intelligence, Semiotic Models for Videogames.
Related
Ontology
Subjects/Areas/Topics:
Artificial Intelligence
;
Artificial Intelligence and Decision Support Systems
;
Computational Intelligence
;
Enterprise Information Systems
;
Evolutionary Computing
;
Game Theory Applications
;
Industrial Applications of Artificial Intelligence
;
Information Systems Analysis and Specification
;
Knowledge Management and Information Sharing
;
Knowledge-Based Systems
;
Natural Language Interfaces to Intelligent Systems
;
Semiotics
;
Soft Computing
;
Symbolic Systems
Abstract:
A picture can express something instead of having a thousand words that cannot do it. This phrase, which symbolically connotes a whole scheme of a signs system, is known as Semiotics. This paper presents the process of an educational video game development based on semiotic analysis. We used Extreme Programing Agile Methodology combined with a proposal of the modified Elemental Tetrad Game Design Model to develop a video game known as “Tic-Tac-Toe”. The mathematical model was implemented with Artificial Intelligence algorithms and a graphical user interface including Semiotics; this was optimized for producing an enjoyable and interactive environment. With the purpose of stimulating cognitive development of children, this research combines theories about stimulating cognitive development of children; game design model, Semiotic Analysis harnesses the Model of Aleferenko, and uses algorithms based on heuristics and numerical methods in client-server architecture. The concept was teste
d with a representative sample of seven to eleven years old children. The results demonstrated that educational video games with Semiotics stimulate the cognitive development of children.
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