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Authors: César Villacís ; Walter Fuertes ; Mónica Santillán ; Hernán Aules ; Ana Tacuri ; Margarita Zambrano and Edgar Salguero

Affiliation: Universidad de las Fuerzas Armadas - ESPE, Ecuador

ISBN: 978-989-758-187-8

Keyword(s): Semiotics, Tic-Tac-Toe, Videogames, Artificial Intelligence, Semiotic Models for Videogames.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence ; Artificial Intelligence and Decision Support Systems ; Computational Intelligence ; Enterprise Information Systems ; Evolutionary Computing ; Game Theory Applications ; Industrial Applications of Artificial Intelligence ; Information Systems Analysis and Specification ; Knowledge Management and Information Sharing ; Knowledge-Based Systems ; Natural Language Interfaces to Intelligent Systems ; Semiotics ; Soft Computing ; Symbolic Systems

Abstract: A picture can express something instead of having a thousand words that cannot do it. This phrase, which symbolically connotes a whole scheme of a signs system, is known as Semiotics. This paper presents the process of an educational video game development based on semiotic analysis. We used Extreme Programing Agile Methodology combined with a proposal of the modified Elemental Tetrad Game Design Model to develop a video game known as “Tic-Tac-Toe”. The mathematical model was implemented with Artificial Intelligence algorithms and a graphical user interface including Semiotics; this was optimized for producing an enjoyable and interactive environment. With the purpose of stimulating cognitive development of children, this research combines theories about stimulating cognitive development of children; game design model, Semiotic Analysis harnesses the Model of Aleferenko, and uses algorithms based on heuristics and numerical methods in client-server architecture. The concept was tested with a representative sample of seven to eleven years old children. The results demonstrated that educational video games with Semiotics stimulate the cognitive development of children. (More)

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Paper citation in several formats:
Villacís, C.; Fuertes, W.; Santillán, M.; Aules, H.; Tacuri, A.; Zambrano, M. and Salguero, E. (2016). On the Development of Strategic Games based on a Semiotic Analysis: A Case Study of an Optimized Tic-Tac-Toe.In Proceedings of the 18th International Conference on Enterprise Information Systems - Volume 1: ICEIS, ISBN 978-989-758-187-8, pages 425-432. DOI: 10.5220/0005772904250432

@conference{iceis16,
author={César Villacís. and Walter Fuertes. and Mónica Santillán. and Hernán Aules. and Ana Tacuri. and Margarita Zambrano. and Edgar Salguero.},
title={On the Development of Strategic Games based on a Semiotic Analysis: A Case Study of an Optimized Tic-Tac-Toe},
booktitle={Proceedings of the 18th International Conference on Enterprise Information Systems - Volume 1: ICEIS,},
year={2016},
pages={425-432},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005772904250432},
isbn={978-989-758-187-8},
}

TY - CONF

JO - Proceedings of the 18th International Conference on Enterprise Information Systems - Volume 1: ICEIS,
TI - On the Development of Strategic Games based on a Semiotic Analysis: A Case Study of an Optimized Tic-Tac-Toe
SN - 978-989-758-187-8
AU - Villacís, C.
AU - Fuertes, W.
AU - Santillán, M.
AU - Aules, H.
AU - Tacuri, A.
AU - Zambrano, M.
AU - Salguero, E.
PY - 2016
SP - 425
EP - 432
DO - 10.5220/0005772904250432

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