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Authors: Marianna Pizzo ; Matteo Martini ; Fabio Solari and Manuela Chessa

Affiliation: Department of Informatics, Bioengineering, Robotics and Systems Engineering, University of Genoa, Genoa, Italy

Keyword(s): Perspective Visualization, Orthographic Visualization, Reaching Task, Counting Task, Presence in VR, Usability in VR, Cognitive Load.

Abstract: In fields like cognitive and physical rehabilitation, adopting immersive visualization devices can be unfeasible. In these cases, the main challenge is to develop Virtual Reality (VR) scenarios that still provide a strong sense of presence, usability, and user agency, even without full immersion. This paper explores a cognitive-motor dual-task in VR, consisting in counting and reaching, comparing three non-immersive visualization methods on a 2D screen (tracked perspective camera, fixed perspective camera, fixed orthographic camera) with the immersive experience provided by a head-mounted display. The comparison focused on factors like sense of presence, usability, cognitive load, and task accuracy. Results show, as expected, that immersive VR provides a higher sense of presence and better usability with respect to the non-immersive visualization methods. Unexpectedly, the implemented 2D visualization based on a tracked perspective camera seems not to be the best approximation of imm ersive VR. Finally, the two fixed camera conditions showed no significant differences in performance based on the type of projection. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
Pizzo, M., Martini, M., Solari, F. and Chessa, M. (2025). Immersive versus Non-Immersive Virtual Reality Environments: Comparing Different Visualization Modalities in a Cognitive-Motor Dual-Task. In Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - HUCAPP; ISBN 978-989-758-728-3; ISSN 2184-4321, SciTePress, pages 561-568. DOI: 10.5220/0013133600003912

@conference{hucapp25,
author={Marianna Pizzo and Matteo Martini and Fabio Solari and Manuela Chessa},
title={Immersive versus Non-Immersive Virtual Reality Environments: Comparing Different Visualization Modalities in a Cognitive-Motor Dual-Task},
booktitle={Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - HUCAPP},
year={2025},
pages={561-568},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013133600003912},
isbn={978-989-758-728-3},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - HUCAPP
TI - Immersive versus Non-Immersive Virtual Reality Environments: Comparing Different Visualization Modalities in a Cognitive-Motor Dual-Task
SN - 978-989-758-728-3
IS - 2184-4321
AU - Pizzo, M.
AU - Martini, M.
AU - Solari, F.
AU - Chessa, M.
PY - 2025
SP - 561
EP - 568
DO - 10.5220/0013133600003912
PB - SciTePress