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Authors: Takayuki Iwamae ; Kazuhiro Kuwabara and Hung-Hsuan Huang

Affiliation: Ritsumeikan University, Japan

Keyword(s): Crowdsourcing, Gamification, Knowledge Refinement, Conversation Partner Agent.

Related Ontology Subjects/Areas/Topics: Agents ; Artificial Intelligence ; Collective Intelligence ; Group Decision Making ; Knowledge-Based Systems ; Symbolic Systems ; Web Information Systems and Technologies ; Web Intelligence

Abstract: Rich knowledge contents are necessary to develop an intelligent agent that interacts with people and supports their communication or their activities. In this paper, we choose a conversation partner agent for people with aphasia as an example and propose a method that interactively acquires and refines knowledge contents for the agent. The proposed method is invoked when a problem is found in the knowledge contents and utilizes the concept of gamified crowdsourcing. Gamified tasks verify the data input by a user. By utilizing a crowdsourcing approach, we strive for more accurate knowledge contents. The paper presents its game design and an example scenario.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Iwamae, T.; Kuwabara, K. and Huang, H. (2017). Toward Gamified Knowledge Contents Refinement - Case Study of a Conversation Partner Agent. In Proceedings of the 9th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART; ISBN 978-989-758-219-6; ISSN 2184-433X, SciTePress, pages 302-307. DOI: 10.5220/0006243103020307

@conference{icaart17,
author={Takayuki Iwamae. and Kazuhiro Kuwabara. and Hung{-}Hsuan Huang.},
title={Toward Gamified Knowledge Contents Refinement - Case Study of a Conversation Partner Agent},
booktitle={Proceedings of the 9th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART},
year={2017},
pages={302-307},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006243103020307},
isbn={978-989-758-219-6},
issn={2184-433X},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART
TI - Toward Gamified Knowledge Contents Refinement - Case Study of a Conversation Partner Agent
SN - 978-989-758-219-6
IS - 2184-433X
AU - Iwamae, T.
AU - Kuwabara, K.
AU - Huang, H.
PY - 2017
SP - 302
EP - 307
DO - 10.5220/0006243103020307
PB - SciTePress