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Authors: A. C. Kalpakas ; K. N. Stampoulis ; N. A. Zikos and S. K. Zaharos

Affiliation: Aristotle University of Thessaloniki, Greece

ISBN: 978-989-8111-60-9

Keyword(s): Human-computer Interaction, Board Games, Hand gestures, Gestures Recognition, Image processing, Usability, Entertainment and games.

Related Ontology Subjects/Areas/Topics: Applications ; Design and Implementation of Signal Processing Systems ; e-Business ; Enterprise Information Systems ; Entertainment ; Human-Machine Interface ; Multimedia ; Multimedia Databases, Indexing, Recognition and Retrieval ; Multimedia Systems and Applications ; Telecommunications

Abstract: The purpose of the current project is to demonstrate a complete interactive application capable of recognizing 2D hand gestures in order to interact with computer-based board games without the use of a special input devices, such as pointer, mouse or keyboard. A web camera is placed at the top of the platform and captures in real-time player’s hand gestures and then recognizes the position of his fingertip on the board. The user is able to choose a piece, select a destination spot and move a piece just by simply placing and moving his/her index finger onto the board. Therefore an interactive, compact platform was developed, containing a light-wood construction, a printed chess board and a conventional webcam in order to test the effectiveness of the system. The suggested interactive system is fully compatible with the latest software technologies, uses a custom GUI, real-time 2D hand gesture recognizer and earcons.

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Paper citation in several formats:
C. Kalpakas A.; N. Stampoulis K.; A. Zikos N.; K. Zaharos S. and (2008). 2D HAND GESTURE RECOGNITION METHODS FOR INTERACTIVE BOARD GAME APPLICATIONS.In Proceedings of the International Conference on Signal Processing and Multimedia Applications - Volume 1: SIGMAP, (ICETE 2008) ISBN 978-989-8111-60-9, pages 325-331. DOI: 10.5220/0001939103250331

@conference{sigmap08,
author={A. {C. Kalpakas} and K. {N. Stampoulis} and N. {A. Zikos} and S. {K. Zaharos}},
title={2D HAND GESTURE RECOGNITION METHODS FOR INTERACTIVE BOARD GAME APPLICATIONS},
booktitle={Proceedings of the International Conference on Signal Processing and Multimedia Applications - Volume 1: SIGMAP, (ICETE 2008)},
year={2008},
pages={325-331},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001939103250331},
isbn={978-989-8111-60-9},
}

TY - CONF

JO - Proceedings of the International Conference on Signal Processing and Multimedia Applications - Volume 1: SIGMAP, (ICETE 2008)
TI - 2D HAND GESTURE RECOGNITION METHODS FOR INTERACTIVE BOARD GAME APPLICATIONS
SN - 978-989-8111-60-9
AU - C. Kalpakas, A.
AU - N. Stampoulis, K.
AU - A. Zikos, N.
AU - K. Zaharos, S.
PY - 2008
SP - 325
EP - 331
DO - 10.5220/0001939103250331

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