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Building a Driving Simulator with Parallax Barrier Displays

Topics: Augmented, Mixed and Virtual Environments; Distributed Augmented, Mixed and Virtual Reality; Evaluation of Human Performance and Usability in Virtual Environments; Hardware Technologies for Augmented, Mixed and Virtual Environments; Plausible Motion Simulation; Real-Time Graphics; Real-Time Rendering; Real-Time Visual Simulation; Rendering Algorithms; Rendering Hardware

Authors: Christoph Schinko 1 ; Markus Peer 2 ; Daniel Hammer 2 ; Matthias Pirstinger 2 ; Cornelia Lex 2 ; Ioana Koglbauer 2 ; Arno Eichberger 2 ; Jürgen Holzinger 3 ; Eva Eggeling 1 ; Dieter W. Fellner 1 and Torsten Ullrich 1

Affiliations: 1 Fraunhofer Austria Research GmbH / Institut für ComputerGraphik & Wissensvisualisierung and TU Graz, Austria ; 2 Institut für Fahrzeugtechnik and TU Graz, Austria ; 3 AVL List GmbH, Austria

ISBN: 978-989-758-175-5

Keyword(s): Driving Simulator, Parallax Barrier, Optimization.

Related Ontology Subjects/Areas/Topics: Animation and Simulation ; Augmented, Mixed and Virtual Environments ; Computer Vision, Visualization and Computer Graphics ; Distributed Augmented, Mixed and Virtual Reality ; Evaluation of Human Performance and Usability in Virtual Environments ; Hardware Technologies for Augmented, Mixed and Virtual Environments ; Interactive Environments ; Plausible Motion Simulation ; Real-Time Graphics ; Real-Time Rendering ; Real-Time Visual Simulation ; Rendering ; Rendering Algorithms ; Rendering Hardware

Abstract: In this paper, we present an optimized 3D stereoscopic display based on parallax barriers for a driving simulator. The overall purpose of the simulator is to enable user studies in a reproducible environment under controlled conditions to test and evaluate advanced driver assistance systems. Our contribution and the focus of this article is a visualization based on parallax barriers with (I) a-priori optimized barrier patterns and (II) an iterative calibration algorithm to further reduce visualization errors introduced by production inaccuracies. The result is an optimized 3D stereoscopic display perfectly integrated into its environment such that a single user in the simulator environment sees a stereoscopic image without having to wear specialized eye-wear.

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Paper citation in several formats:
Schinko, C.; Peer, M.; Hammer, D.; Pirstinger, M.; Lex, C.; Koglbauer, I.; Eichberger, A.; Holzinger, J.; Eggeling, E.; Fellner, D. and Ullrich, T. (2016). Building a Driving Simulator with Parallax Barrier Displays.In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016) ISBN 978-989-758-175-5, pages 283-291. DOI: 10.5220/0005711302810289

@conference{grapp16,
author={Christoph Schinko. and Markus Peer. and Daniel Hammer. and Matthias Pirstinger. and Cornelia Lex. and Ioana Koglbauer. and Arno Eichberger. and Jürgen Holzinger. and Eva Eggeling. and Dieter W. Fellner. and Torsten Ullrich.},
title={Building a Driving Simulator with Parallax Barrier Displays},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016)},
year={2016},
pages={283-291},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005711302810289},
isbn={978-989-758-175-5},
}

TY - CONF

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016)
TI - Building a Driving Simulator with Parallax Barrier Displays
SN - 978-989-758-175-5
AU - Schinko, C.
AU - Peer, M.
AU - Hammer, D.
AU - Pirstinger, M.
AU - Lex, C.
AU - Koglbauer, I.
AU - Eichberger, A.
AU - Holzinger, J.
AU - Eggeling, E.
AU - Fellner, D.
AU - Ullrich, T.
PY - 2016
SP - 283
EP - 291
DO - 10.5220/0005711302810289

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