loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Filipe Portela 1 ; José Correira 1 ; Bruno Ferreira 2 ; Tiago Ribeiro 2 ; Carlos Pinheiro 2 ; Vitor Costa 2 ; Filipe Lameiras 2 and Manuel Filipe Santos 1

Affiliations: 1 Algoritmi Research Center and University of Minho, Portugal ; 2 University of Minho, Portugal

Keyword(s): BYOD, TechPaper, Peddy-paper, Scavenger Hunt, Deep-learning, Pervasive, Mobile, QR-Codes, Gamification.

Abstract: Nowadays, the presence of technologies in people’s daily life is constantly increasing and, consequently, accessing information is easier. Keeping this in mind and allying it to the need to captivate students attention to take advantage of activities and events, TechPaper game was created. The goal of this game is to stimulate the interest of the participants by being captivating, disruptive, innovative, and because it consisted of a set of fun challenges, very enriching (soft and hard skills) and practiced outdoors. The TechPaper was created entirely from scratch by students in articulation with a professor of the information systems department, with the purpose of including the game in the event (TSI.2.MARKET) and integrate all the participants of the event assigning them a role. This game consists of several challenges designed to test the knowledge of participants and compel them to work in teams with people of different ages, genres and profiles. A proof of concept of this game was deployed, and the results are motivating. Considering all the opinions, we can conclude that the implementation of this game was a success at all levels and that it has the capability to be implemented and played in other realities, events, scenarios or institutions. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 18.227.190.231

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Portela, F.; Correira, J.; Ferreira, B.; Ribeiro, T.; Pinheiro, C.; Costa, V.; Lameiras, F. and Filipe Santos, M. (2018). TechPaper - An Interactive Learning Information System Game. In Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health - HSP; ISBN 978-989-758-299-8; ISSN 2184-4984, SciTePress, pages 276-284. DOI: 10.5220/0006820502760284

@conference{hsp18,
author={Filipe Portela. and José Correira. and Bruno Ferreira. and Tiago Ribeiro. and Carlos Pinheiro. and Vitor Costa. and Filipe Lameiras. and Manuel {Filipe Santos}.},
title={TechPaper - An Interactive Learning Information System Game},
booktitle={Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health - HSP},
year={2018},
pages={276-284},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006820502760284},
isbn={978-989-758-299-8},
issn={2184-4984},
}

TY - CONF

JO - Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health - HSP
TI - TechPaper - An Interactive Learning Information System Game
SN - 978-989-758-299-8
IS - 2184-4984
AU - Portela, F.
AU - Correira, J.
AU - Ferreira, B.
AU - Ribeiro, T.
AU - Pinheiro, C.
AU - Costa, V.
AU - Lameiras, F.
AU - Filipe Santos, M.
PY - 2018
SP - 276
EP - 284
DO - 10.5220/0006820502760284
PB - SciTePress