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Authors: Jakub Kowalski and Andrzej Kisielewicz

Affiliation: University of Wroclaw, Poland

Keyword(s): General Game Playing, Knowledge Representation, Game Description Language, Real-time Games.

Related Ontology Subjects/Areas/Topics: Agents ; Artificial Intelligence ; Artificial Intelligence and Decision Support Systems ; Distributed and Mobile Software Systems ; Enterprise Information Systems ; Knowledge Engineering and Ontology Development ; Knowledge Representation and Reasoning ; Knowledge-Based Systems ; Multi-Agent Systems ; Software Engineering ; Symbolic Systems

Abstract: For the sake of the General Game Playing competition, the Game Description Language (GDL) has been developed as a high-level knowledge representation formalism, able to describe any finite, n-player, turnbased, deterministic, full-information game. The last two restrictions were removed by the later extension called GDL-II. In this paper, we discuss our extension of GDL, called rtGDL, that makes it possible to describe a large variety of games involving a real-time factor. We consider its effectiveness and expressiveness, arguing that this is a promising direction of research in the field of General Game Playing.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Kowalski, J. and Kisielewicz, A. (2016). Towards a Real-time Game Description Language. In Proceedings of the 8th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART; ISBN 978-989-758-172-4; ISSN 2184-433X, SciTePress, pages 494-499. DOI: 10.5220/0005816904940499

@conference{icaart16,
author={Jakub Kowalski. and Andrzej Kisielewicz.},
title={Towards a Real-time Game Description Language},
booktitle={Proceedings of the 8th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART},
year={2016},
pages={494-499},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005816904940499},
isbn={978-989-758-172-4},
issn={2184-433X},
}

TY - CONF

JO - Proceedings of the 8th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART
TI - Towards a Real-time Game Description Language
SN - 978-989-758-172-4
IS - 2184-433X
AU - Kowalski, J.
AU - Kisielewicz, A.
PY - 2016
SP - 494
EP - 499
DO - 10.5220/0005816904940499
PB - SciTePress