Authors:
Felipe Sonntag Manzoni
;
Bruna Moraes Ferreira
and
Tayana Uchoa Conte
Affiliation:
Universidade Federal do Amazonas, Brazil
Keyword(s):
Playability, Heuristic Sets, Game Evaluation.
Related
Ontology
Subjects/Areas/Topics:
Accessibility and Usability
;
Enterprise Information Systems
;
Guidelines, Principles, Patterns and Standards
;
Human-Computer Interaction
Abstract:
Playability is related to the overall quality of the gameplay in a video game. It’s important to evaluate the Playability to support games so they can fulfill the expectations of every player. However, given the high demand of game producers, limited budgets and deadlines, this type of evaluation is not always conducted, affecting the experience of players. One possible solution to evaluate Playability is through heuristic evaluations. Some researchers have conducted studies to develop heuristic sets that can satisfy the existing variety of games. However, given its broad comprehensiveness, those heuristic sets are too extensive and this may affect the feasibility of the assessment. Therefore, this work proposes NExPlay (Non-Expert Playability) Heuristic Set, which has the objective of minimizing the time and cost needed for the Playability assessment. Also, we aim to formulate a set that can be used by non-experts in Playability. The proposed heuristic set is assessed using a contro
lled experiment aimed at measuring the efficiency and effectiveness of our set, in comparison to another heuristic set. The results indicated that NExPlay identified problems with a more objective description. Furthermore, participants were able to understand the description of the heuristics presented in the NExPlay set more easily.
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