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Authors: Jennis Meyer-Spradow ; Timo Ropinski ; Jörg Mensmann and Klaus Hinrichs

Affiliation: University of Münster, Germany

Keyword(s): GPU-based volume rendering, Visual programming, Data flow networks.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Graphical Interfaces ; Interactive Environments ; Real-Time Graphics ; Rendering ; Systems and Software Architectures for Rendering ; Volume Rendering

Abstract: There is a growing need for custom visualization applications to deal with the rising amounts of volume data to be analyzed in fields like medicine, seismology, and meteorology. Visual programming techniques have been used in visualization and other fields to analyze and visualize data in an intuitive manner. However, this additional step of abstraction often results in a performance penalty during the actual rendering. In order to prevent this impact, a careful modularization of the required processing steps is necessary, which provides flexibility and good performance at the same time. In this paper, we will describe the technical foundations as well as the possible applications of such a modularization for GPU-based volume raycasting, which can be considered the state-of-the-art technique for interactive volume rendering. Based on the proposed modularization on a functional level, we will show how to integrate GPU-based volume ray-casting in a visual programming environment in suc h a way that a high degree of flexibility is achieved without any performance impact. (More)

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Paper citation in several formats:
Meyer-Spradow, J.; Ropinski, T.; Mensmann, J. and Hinrichs, K. (2010). INTERACTIVE DESIGN AND DEBUGGING OF GPU-BASED VOLUME VISUALIZATIONS. In Proceedings of the International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2010) - GRAPP; ISBN 978-989-674-026-9; ISSN 2184-4321, SciTePress, pages 239-245. DOI: 10.5220/0002832302390245

@conference{grapp10,
author={Jennis Meyer{-}Spradow. and Timo Ropinski. and Jörg Mensmann. and Klaus Hinrichs.},
title={INTERACTIVE DESIGN AND DEBUGGING OF GPU-BASED VOLUME VISUALIZATIONS},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2010) - GRAPP},
year={2010},
pages={239-245},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002832302390245},
isbn={978-989-674-026-9},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2010) - GRAPP
TI - INTERACTIVE DESIGN AND DEBUGGING OF GPU-BASED VOLUME VISUALIZATIONS
SN - 978-989-674-026-9
IS - 2184-4321
AU - Meyer-Spradow, J.
AU - Ropinski, T.
AU - Mensmann, J.
AU - Hinrichs, K.
PY - 2010
SP - 239
EP - 245
DO - 10.5220/0002832302390245
PB - SciTePress