Authors:
Pierre Olivier Brosseau
1
and
Claude Frasson
2
Affiliations:
1
University of Monteal, Canada
;
2
University of Montreal, Canada
Keyword(s):
Inducing Emotions, BDI agents, EEG Headset, Emotional State, Scenarios, Simulation
Related
Ontology
Subjects/Areas/Topics:
Agents
;
Artificial Intelligence
;
Bioinformatics
;
Biomedical Engineering
;
Enterprise Information Systems
;
Information Systems Analysis and Specification
;
Methodologies and Technologies
;
Operational Research
;
Reactive AI
;
Simulation
;
Soft Computing
Abstract:
Automated analysis of human affective behavior has attracted increasing attention from researchers in psychology, computer science, linguistics, neuroscience, and related disciplines. However, existing methods to induce emotions are mostly limited to audio and visual stimulations. This study tested the induction of emotions in a virtual environment with scenarios that were designed using the Belief-Desire-Intention (BDI) model, well-known in the Agent community. The first objective of the study was to design the virtual environment and a set of scenarios happening in driving situations. These situations can generate various emotional conditions or reactions and the design was followed by a testing phase using an EEG headset able to assess the resulting emotions (frustration, boredom and excitement) of 30 participants to verify how accurate the predicted emotion could be induced. The study phase proved the reliability of the BDI model, with over 70% of our scenarios working as expecte
d. Finally, we outline some of the possible uses of inducing emotions in a virtual environment for correcting negative emotions.
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