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Authors: Tetiana Vakaliuk 1 ; 2 ; 3 ; Valerii Kontsedailo 4 ; Dmytro Antoniuk 1 ; Olha Korotun 1 ; Serhiy Semerikov 3 ; 5 ; 2 ; 6 ; Iryna Mintii 2 ; 3 and Olga Kalinichenko 3

Affiliations: 1 Zhytomyr Polytechnic State University, Ukraine ; 2 Institute of Information Technologies and Learning Tools of the NAES of Ukraine, Ukraine ; 3 Kryvyi Rih State Pedagogical University, Ukraine ; 4 Inner Circle, Netherlands ; 5 Kryvyi Rih National University, Ukraine ; 6 University of Educational Management, Ukraine

Keyword(s): Game Simulators, Simulators, Training, Software Engineers

Abstract: The article presents the possibilities of use game simulator Software Inc to form a sustainable professional competence of a software engineering specialist: the ability to: apply knowledge in practical situations; communicate in a foreign language; work in a team; act based on ethical considerations; commitment to preserving the environment; evaluate and take into account economic, social, technological and environmental factors affecting the sphere of professional activity; for lifelong learning. The use game simulators, in the educational process, allows to improve the quality of educational material and to enhance the educational effects from the use of innovative pedagogical programs and methods, as it gives teachers additional opportunities for constructing individual educational trajectories of students. In the process of research, students gain knowledge, skills of the future IT specialist and competences of the legal protection of the results of intellectual activity, techn ological audit, marketing, product realization in the market of innovations. There are many ways in which a company can achieve a dominant position in the industry. For example, the staff of a virtual company can work on developing editorial software for designers, business tools for offices, video games for the console, and even, if time and skill level allows, they can develop their operating system. So in the game simulator Software Inc students are invited to build and design office buildings for optimal working conditions of their own software development company. (More)

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Paper citation in several formats:
Vakaliuk, T.; Kontsedailo, V.; Antoniuk, D.; Korotun, O.; Semerikov, S.; Mintii, I. and Kalinichenko, O. (2022). Possibilities of using the Game Simulator Software Inc in the Training of Future Software Engineers. In Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 1: AET; ISBN 978-989-758-558-6, SciTePress, pages 665-675. DOI: 10.5220/0010927200003364

@conference{aet22,
author={Tetiana Vakaliuk. and Valerii Kontsedailo. and Dmytro Antoniuk. and Olha Korotun. and Serhiy Semerikov. and Iryna Mintii. and Olga Kalinichenko.},
title={Possibilities of using the Game Simulator Software Inc in the Training of Future Software Engineers},
booktitle={Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 1: AET},
year={2022},
pages={665-675},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010927200003364},
isbn={978-989-758-558-6},
}

TY - CONF

JO - Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 1: AET
TI - Possibilities of using the Game Simulator Software Inc in the Training of Future Software Engineers
SN - 978-989-758-558-6
AU - Vakaliuk, T.
AU - Kontsedailo, V.
AU - Antoniuk, D.
AU - Korotun, O.
AU - Semerikov, S.
AU - Mintii, I.
AU - Kalinichenko, O.
PY - 2022
SP - 665
EP - 675
DO - 10.5220/0010927200003364
PB - SciTePress