Authors:
João Bernardo
1
;
Fernanda Pires
2
;
Sheila Reinehr
3
;
Marcela Pessoa
2
and
Tayana Conte
2
Affiliations:
1
Institute of Computing, Federal University of Amazonas, Manaus, Amazonas, Brazil
;
2
Núcleo de Computação, Universidade do Estado do Amazonas, Manaus, Amazonas, Brazil
;
3
Pontifícia Universidade Católica do Paraná (PUCPR) Curitiba, Brazil
Keyword(s):
Gamification, Narratives, Focus Group, Usability Evaluation.
Abstract:
Educational gamification can improve student engagement, motivation, or performance; however, educators face challenges in aligning game elements with learning objectives. This article presents the Game Design Storytelling (GDS) process, developed to assist professors in creating gamified lessons that integrate game elements with learning objectives. The process uses a narrative structure as a guide for developing the elements, aiming to increase student engagement and motivation. A two-stage study was conducted to evaluate the ease of use of the process. In the first stage, education experts participated in focus group sessions to provide feedback on the process. Based on this feedback, an improved version of the process was developed. In the second stage, this new version was evaluated by more experts, who provided positive feedback on the implemented improvements. The results indicate that experts felt more inclined to use the new version of the process, with some expressing a des
ire to use the gamification generated in this study.
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