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Authors: Santiago Martín 1 ; Liudmila Pupo 2 ; Yoander Cabrera 2 and Ramón Rubio 1

Affiliations: 1 University of Oviedo, Spain ; 2 University of Informatics Sciences, Cuba

Keyword(s): Computer graphics, Virtual reality, Stereoscopic applications.

Related Ontology Subjects/Areas/Topics: Simulation and Modeling ; Simulation Tools and Platforms ; Virtual Reality and Graphical Simulations

Abstract: The Graphics Library Stereo Vision engine (GLSVe) is a freely available open-source C# library based on OpenGL. It has been designed to facilitate the creation, mainly by researchers or students, of graphic and virtual reality prototypes incorporating stereoscopic representation. Its design will allow a stereoscopic graphic application in an easy way and without previous theory knowledge. This is demonstrated to be a good training for student’s motivation in order to learn the theoretical bases by means of experimentation. The observer, the 3D pointer, the screen, the 3D sound and the graphics primitives are managed through different classes. This allows easy implementation of virtual reality scenarios if a tracking system is available (including multiscreen environments). Graphic primitives could have different appearance as they are seen by each observer eye, allowing the development of software for optometry research. Different stereoscopic modes have been implemented: side by sid e, cross eye, anaglyph, interlaced, alternated pages and dual stream. The article describes the GLSVe architecture and main capabilities, as well as different application scenarios (virtual reality environments; ophthalmology research; and visualization and compilation of geological photo pairs). The GLSVe is distributed under the terms of the GNU Library General Public License agreement. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
Martín, S.; Pupo, L.; Cabrera, Y. and Rubio, R. (2011). AN OPEN-SOURCE C SHARP LIBRARY BASED ON OPENGL FOR STEREOSCOPIC GRAPHIC APPLICATIONS DEVELOPMENT. In Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH; ISBN 978-989-8425-78-2; ISSN 2184-2841, SciTePress, pages 205-210. DOI: 10.5220/0003646902050210

@conference{simultech11,
author={Santiago Martín. and Liudmila Pupo. and Yoander Cabrera. and Ramón Rubio.},
title={AN OPEN-SOURCE C SHARP LIBRARY BASED ON OPENGL FOR STEREOSCOPIC GRAPHIC APPLICATIONS DEVELOPMENT},
booktitle={Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH},
year={2011},
pages={205-210},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003646902050210},
isbn={978-989-8425-78-2},
issn={2184-2841},
}

TY - CONF

JO - Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH
TI - AN OPEN-SOURCE C SHARP LIBRARY BASED ON OPENGL FOR STEREOSCOPIC GRAPHIC APPLICATIONS DEVELOPMENT
SN - 978-989-8425-78-2
IS - 2184-2841
AU - Martín, S.
AU - Pupo, L.
AU - Cabrera, Y.
AU - Rubio, R.
PY - 2011
SP - 205
EP - 210
DO - 10.5220/0003646902050210
PB - SciTePress